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Game Day mini = Spined Devil
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<blockquote data-quote="Benabik" data-source="post: 3832252" data-attributes="member: 55841"><p>6 BAB, from 6 levels of Skirmisher perhaps? If it was a Controller or a Leader (hope I'm remember roles correctly), perhaps it would only have 3 BAB or something. And they'll probably list the role of every creature anyway just as part of the "standard" block.</p><p></p><p>The +1 random mod (that I assumed was weapon focus) is a Skirmisher bonus feat?</p><p></p><p></p><p>Penalizing melee attacks because the skirmisher "isn't supposed to do that" seems very heavy-handed and pointless (IMNSHO). Making a role better at X doesn't have to mean making them worse at Y. Giving a bonus to X makes you better there without killing other options (like Y). Penalizing Y means that you have to work against that penalty.</p><p></p><p>For a more concrete example, how does it make the Skirmisher stronger (not better numbers, but a better concept, choice, etc) to penalize them because someone got into melee with them? I think that such a penalty would simply force many people to give their Skirmishers stronger strength so that they don't have such weak melee attacks (especially at low levels where a -1 can be very important).</p><p></p><p>I didn't quite mean that I don't like the mechanic (although I don't). I meant that I don't favor it as being likely. It cuts down on customization and doesn't meet the definition of a skirmisher:</p><p></p><p></p><p>That doesn't mean ranged combat, just flanking and mobility (meant strategically, not DND mechanics).</p><p></p><p></p><p>That's fair enough.</p></blockquote><p></p>
[QUOTE="Benabik, post: 3832252, member: 55841"] 6 BAB, from 6 levels of Skirmisher perhaps? If it was a Controller or a Leader (hope I'm remember roles correctly), perhaps it would only have 3 BAB or something. And they'll probably list the role of every creature anyway just as part of the "standard" block. The +1 random mod (that I assumed was weapon focus) is a Skirmisher bonus feat? Penalizing melee attacks because the skirmisher "isn't supposed to do that" seems very heavy-handed and pointless (IMNSHO). Making a role better at X doesn't have to mean making them worse at Y. Giving a bonus to X makes you better there without killing other options (like Y). Penalizing Y means that you have to work against that penalty. For a more concrete example, how does it make the Skirmisher stronger (not better numbers, but a better concept, choice, etc) to penalize them because someone got into melee with them? I think that such a penalty would simply force many people to give their Skirmishers stronger strength so that they don't have such weak melee attacks (especially at low levels where a -1 can be very important). I didn't quite mean that I don't like the mechanic (although I don't). I meant that I don't favor it as being likely. It cuts down on customization and doesn't meet the definition of a skirmisher: That doesn't mean ranged combat, just flanking and mobility (meant strategically, not DND mechanics). That's fair enough. [/QUOTE]
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Game Day mini = Spined Devil
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