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Game Day mini = Spined Devil
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<blockquote data-quote="Imaro" data-source="post: 3834162" data-attributes="member: 48965"><p>Emphasis mine...</p><p></p><p>This seems counter to your argunment as I've understood it. You're advocating replacing rules (whether good or bad is subjective and not really my point)...with handwaving. Now instead of the summon ability (which yes does throw an unexpected, but not wholly uninteresting loop for the players or DM depending on what the roll is) the rules are serving theme in the best possibe way by saying esentially...just make it up. Not sure if this is actual streamlining for actual play or just foisting off responsibility for making a monster interesting onto the DM. Is this really easier for new DM's to do without causing problems in their campaigns? Not sure I would agree.</p><p></p><p>Personally I was hoping that the abilities would not be so much taken away as their mechanics streamlined for easier mechanical implementation. The vibe I'm getting is if it isn't combat based it doesn't belong on a monster. Yet I would argue this is where new DM's probably need the most support. </p><p></p><p>This seems to be taking the game in a purely combat-focused direction as far as monsters are concerned...yet with the sparse info we've recieved about a new social system...some of these abilities that are being dismissed could actually have more importance if this new social system pans out. Especially with devils supposedly being corrupters.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3834162, member: 48965"] Emphasis mine... This seems counter to your argunment as I've understood it. You're advocating replacing rules (whether good or bad is subjective and not really my point)...with handwaving. Now instead of the summon ability (which yes does throw an unexpected, but not wholly uninteresting loop for the players or DM depending on what the roll is) the rules are serving theme in the best possibe way by saying esentially...just make it up. Not sure if this is actual streamlining for actual play or just foisting off responsibility for making a monster interesting onto the DM. Is this really easier for new DM's to do without causing problems in their campaigns? Not sure I would agree. Personally I was hoping that the abilities would not be so much taken away as their mechanics streamlined for easier mechanical implementation. The vibe I'm getting is if it isn't combat based it doesn't belong on a monster. Yet I would argue this is where new DM's probably need the most support. This seems to be taking the game in a purely combat-focused direction as far as monsters are concerned...yet with the sparse info we've recieved about a new social system...some of these abilities that are being dismissed could actually have more importance if this new social system pans out. Especially with devils supposedly being corrupters. [/QUOTE]
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