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Game Design 110: Combat
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<blockquote data-quote="GMMichael" data-source="post: 7651083" data-attributes="member: 6685730"><p>[MENTION=3987]Bagpuss[/MENTION]: in my case, it's a very, very simple system. (But you're right, I got really annoyed making monsters (even starting with pre-made monsters) in D&D 3.5.) My players still have character flexibility, but most things aren't in writing, so they'll need imagination and GM approval to create what they want.</p><p> [MENTION=23240]steenan[/MENTION]: "Combat ends in death." This can come from only two places: video games, and Rambo movies. Otherwise, much more common is combat ending in retreat, or not beginning in the first place. (MCS does have a "flee" option. And characters become "mostly dead," not dead-dead.)</p><p></p><p>"Injuries must be abstracted." Necessary? No. But it's a whole lot easier to say someone's dead after 12 hit points, instead of a broken wrist, fractured tibia, slight concussion, nausea, and facial lacerations (or some combination thereof).</p><p> [MENTION=6746469]Dethklok[/MENTION]: your question depends heavily on what hit points represent. The D&D standard is basically wounds and stamina, by the book. But that's not how they act in play. Reason: enemies can attack you 10 times or more in one round, and if they all fail, you don't lose a speck of stamina (hit points). Furthermore, if you get "damaged" by a morningstar (piercing and bludgeoning damage) three times, which does a 3.5E average of 4.5 damage per hit, you could take enough damage to destroy three or four first level wizards, yet still be able to act as if you haven't even been rudely insulted (let alone damaged).</p><p></p><p>So to answer your question - armor should reduce your INJURY points, but only if it's slashing or piercing damage. You should pretty much lose STAMINA points anytime you dodge, swing, or get bludgeoned. If you dodge an attack, you should avoid all INJURY points, but still take some STAMINA damage. Or failing that, it should behave like this:</p><p><a href="http://www.obsidianportal.com/campaign/p-p-rpg/wikis/damage" target="_blank">http://www.obsidianportal.com/campaign/p-p-rpg/wikis/damage</a></p></blockquote><p></p>
[QUOTE="GMMichael, post: 7651083, member: 6685730"] [MENTION=3987]Bagpuss[/MENTION]: in my case, it's a very, very simple system. (But you're right, I got really annoyed making monsters (even starting with pre-made monsters) in D&D 3.5.) My players still have character flexibility, but most things aren't in writing, so they'll need imagination and GM approval to create what they want. [MENTION=23240]steenan[/MENTION]: "Combat ends in death." This can come from only two places: video games, and Rambo movies. Otherwise, much more common is combat ending in retreat, or not beginning in the first place. (MCS does have a "flee" option. And characters become "mostly dead," not dead-dead.) "Injuries must be abstracted." Necessary? No. But it's a whole lot easier to say someone's dead after 12 hit points, instead of a broken wrist, fractured tibia, slight concussion, nausea, and facial lacerations (or some combination thereof). [MENTION=6746469]Dethklok[/MENTION]: your question depends heavily on what hit points represent. The D&D standard is basically wounds and stamina, by the book. But that's not how they act in play. Reason: enemies can attack you 10 times or more in one round, and if they all fail, you don't lose a speck of stamina (hit points). Furthermore, if you get "damaged" by a morningstar (piercing and bludgeoning damage) three times, which does a 3.5E average of 4.5 damage per hit, you could take enough damage to destroy three or four first level wizards, yet still be able to act as if you haven't even been rudely insulted (let alone damaged). So to answer your question - armor should reduce your INJURY points, but only if it's slashing or piercing damage. You should pretty much lose STAMINA points anytime you dodge, swing, or get bludgeoned. If you dodge an attack, you should avoid all INJURY points, but still take some STAMINA damage. Or failing that, it should behave like this: [url]http://www.obsidianportal.com/campaign/p-p-rpg/wikis/damage[/url] [/QUOTE]
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