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Game design allow sub optimal class build. Confirmed by M Mearls
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<blockquote data-quote="uzirath" data-source="post: 6924623" data-attributes="member: 8495"><p>That may be true, but in actual play I'm not sure how much this matters. Part of the DM's job is to balance encounters with the actual party in play, so if a group has one or more suboptimal builds, the DM will take that into account. This often happens with casters who for RP reasons forego the usual fireballs for mechanically weaker spells. As a player, therefore, I would never worry about my power level compared with some theoretical optimized build. </p><p></p><p>If, on the other hand, the character feels noticeably weaker when compared with other PCs in the party, the DM can easily handle that with a magic item or special quest reward: "Grubaaz the Sorceror, because you completed the Quest of Zingolfin, you are forever blessed with a keener intellect than most of your kind!" (Or run a solo and give him/her an extra level or whatever.)</p><p></p><p>I've always found that optimal builds and balance matter more for computer games than for tabletop.</p></blockquote><p></p>
[QUOTE="uzirath, post: 6924623, member: 8495"] That may be true, but in actual play I'm not sure how much this matters. Part of the DM's job is to balance encounters with the actual party in play, so if a group has one or more suboptimal builds, the DM will take that into account. This often happens with casters who for RP reasons forego the usual fireballs for mechanically weaker spells. As a player, therefore, I would never worry about my power level compared with some theoretical optimized build. If, on the other hand, the character feels noticeably weaker when compared with other PCs in the party, the DM can easily handle that with a magic item or special quest reward: "Grubaaz the Sorceror, because you completed the Quest of Zingolfin, you are forever blessed with a keener intellect than most of your kind!" (Or run a solo and give him/her an extra level or whatever.) I've always found that optimal builds and balance matter more for computer games than for tabletop. [/QUOTE]
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Community
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Game design allow sub optimal class build. Confirmed by M Mearls
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