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General Tabletop Discussion
*Dungeons & Dragons
Game design allow sub optimal class build. Confirmed by M Mearls
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<blockquote data-quote="Sacrosanct" data-source="post: 6924717" data-attributes="member: 15700"><p>This is another thing that's confusing me. Are you saying that someone who doesn't optimize their character is taking away from the fun of other players? How is that even possible, unless you're a selfish player? I mean, I can't think of a single example of a player playing a character so bad mechanically that it ruins my ability to have fun playing my character. Do you have players who play wizards who don't cast spells and wade into battle with a greatax or something? Because I've never seen stuff like that and that's about the only way I can see someone playing their PC so badly that it screws up everyone else. The only alternative way I can interpret your statement is that unless all other players play exactly with the same priorities as you, you blame them for you not having fun. And needless to say, that's a pretty poor attitude IMO. I'm hoping that interpretation is wrong and not what you actually meant.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6924717, member: 15700"] This is another thing that's confusing me. Are you saying that someone who doesn't optimize their character is taking away from the fun of other players? How is that even possible, unless you're a selfish player? I mean, I can't think of a single example of a player playing a character so bad mechanically that it ruins my ability to have fun playing my character. Do you have players who play wizards who don't cast spells and wade into battle with a greatax or something? Because I've never seen stuff like that and that's about the only way I can see someone playing their PC so badly that it screws up everyone else. The only alternative way I can interpret your statement is that unless all other players play exactly with the same priorities as you, you blame them for you not having fun. And needless to say, that's a pretty poor attitude IMO. I'm hoping that interpretation is wrong and not what you actually meant. [/QUOTE]
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Game design allow sub optimal class build. Confirmed by M Mearls
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