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General Tabletop Discussion
*Dungeons & Dragons
Game design allow sub optimal class build. Confirmed by M Mearls
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<blockquote data-quote="Sunseeker" data-source="post: 6924874"><p>I really don't like saying a game "allows for sub-optimal building". Does that mean "You can make things that aren't crazy DPS mongers."? Or does it mean "There are features that look good but really aren't just to trick you to teach you to build better."</p><p></p><p>Even as a person who enjoys optimizing my characters, I have no problem with a game allowing you to build a character that is <em>not</em> the best at one thing, everything, or anything at all. As long as the player understands what they're doing. Zero problems with that. What I don't like is a game providing <em>bad</em> options and calling them "flavor" or "sub optimal for the sake of people who don't optimize". People who don't optimize know a bad option when they see it but if Bad Option A is the only creative and flavorful option as opposed to MAXIMUM DPS Option B, they're <em>going</em> to take it. But they're going to <em>know</em> that they didn't really have a choice in the matter, they didn't have the option to choose to be creative, they were forced to take a "sub-optimal" option because the only other option was SUPER MAX DPS BRO! </p><p></p><p>Even as an optimizer, I don't like that. I want to see people able to express their characters <em>well</em>. I don't really care what sort of character they want to make, if it can dish out the DPS or if it can juggle chickens. I just want to see them be able to make it well, to express through the game their desired character. Maybe it's not the <em>perfect</em> character, okay that's understandable but at least the best they can make of it. I hate to see people be forced to choose between being creative and interesting and MAX DPS.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6924874"] I really don't like saying a game "allows for sub-optimal building". Does that mean "You can make things that aren't crazy DPS mongers."? Or does it mean "There are features that look good but really aren't just to trick you to teach you to build better." Even as a person who enjoys optimizing my characters, I have no problem with a game allowing you to build a character that is [I]not[/I] the best at one thing, everything, or anything at all. As long as the player understands what they're doing. Zero problems with that. What I don't like is a game providing [I]bad[/I] options and calling them "flavor" or "sub optimal for the sake of people who don't optimize". People who don't optimize know a bad option when they see it but if Bad Option A is the only creative and flavorful option as opposed to MAXIMUM DPS Option B, they're [I]going[/I] to take it. But they're going to [I]know[/I] that they didn't really have a choice in the matter, they didn't have the option to choose to be creative, they were forced to take a "sub-optimal" option because the only other option was SUPER MAX DPS BRO! Even as an optimizer, I don't like that. I want to see people able to express their characters [I]well[/I]. I don't really care what sort of character they want to make, if it can dish out the DPS or if it can juggle chickens. I just want to see them be able to make it well, to express through the game their desired character. Maybe it's not the [I]perfect[/I] character, okay that's understandable but at least the best they can make of it. I hate to see people be forced to choose between being creative and interesting and MAX DPS. [/QUOTE]
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