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General Tabletop Discussion
*Dungeons & Dragons
Game design allow sub optimal class build. Confirmed by M Mearls
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<blockquote data-quote="Sunseeker" data-source="post: 6925018"><p>I guess it's just the title bugging me then. That's not really sub-optimal. The Optimal Result(TM) is always the result wherein your character concept is best realized. That is the Optimal Result(TM). I know a lot of people think the Optimal Result is just a DPS Monger and I know a lot of people think that the Optimal Result can only <em>be</em> the DPS Monger. I dunno, I hate to infer that I'm a special snowflake but I've always built with the Optimal Result(TM) being the character concept I had in mind. I ignore things that could be DPS boosts in favor of things that better fit the character. Sure, I tend to create character concepts that are good at what they do, I don't think I've ostensibly ever created a character with the intention of poor performance in their chosen area, but there are <em>so many</em> areas wherein a character can be good besides combat, and so many different ways to be good in those areas too. </p><p></p><p>I guess what saddens me more than Mearls comment (which doesn't bother me in the slightest upon rereading) is just how reactionary some people are to the idea that some people like to optimize. I get the downsides, people take things too far sometimes, that's human nature. But some of the posts in this thread just wow turn me off from gaming. I don't want to be <em>forced </em>to optimize any more than I don't want to be forced to <em>not</em> optimize. I just can't fathom the people on <em>both</em> sides of the table who do nothing more than shut down other people's fun in favor of their own.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6925018"] I guess it's just the title bugging me then. That's not really sub-optimal. The Optimal Result(TM) is always the result wherein your character concept is best realized. That is the Optimal Result(TM). I know a lot of people think the Optimal Result is just a DPS Monger and I know a lot of people think that the Optimal Result can only [I]be[/I] the DPS Monger. I dunno, I hate to infer that I'm a special snowflake but I've always built with the Optimal Result(TM) being the character concept I had in mind. I ignore things that could be DPS boosts in favor of things that better fit the character. Sure, I tend to create character concepts that are good at what they do, I don't think I've ostensibly ever created a character with the intention of poor performance in their chosen area, but there are [I]so many[/I] areas wherein a character can be good besides combat, and so many different ways to be good in those areas too. I guess what saddens me more than Mearls comment (which doesn't bother me in the slightest upon rereading) is just how reactionary some people are to the idea that some people like to optimize. I get the downsides, people take things too far sometimes, that's human nature. But some of the posts in this thread just wow turn me off from gaming. I don't want to be [I]forced [/I]to optimize any more than I don't want to be forced to [I]not[/I] optimize. I just can't fathom the people on [I]both[/I] sides of the table who do nothing more than shut down other people's fun in favor of their own. [/QUOTE]
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Game design allow sub optimal class build. Confirmed by M Mearls
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