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General Tabletop Discussion
*Dungeons & Dragons
Game design allow sub optimal class build. Confirmed by M Mearls
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<blockquote data-quote="OB1" data-source="post: 6925170" data-attributes="member: 6796241"><p>If you take feats and ASIs to make you more effective at combat, how is the game failing by combats then becoming easier? And if you focus on that your entire career, why wouldn't you expect to be much better at combat than someone who didn't?</p><p></p><p>Similarly, if you arrange your stats to be under the assumed math (i.e. +2 in prime and secondary stats as defined in the quick builds) you will be less effective in using your primary set of abilities, which would also be true if you rolled for stats and ended up with a complete set of low numbers. But I don't see how that is necessarily disruptive any more than someone who optimizes for combat is disruptive. Both are building towards a character concept, and as long as they are committed to engaging with the narrative and not harming other PCs, it can be a fun and rewarding challenge. </p><p></p><p>A Half Orc Fiend Bladlock Hermit with 8 charisma but 16 Str and Con kicked out of his home at a young age who turned to an agent of Grumsh to survive could be incredibly effective. As could the High Elf Wizard Noble from a prominent family of wizards who has a 9 INT but 15 Str and 14 Con and struggles with spells but is committed to becoming a great wizard to please her mother even as she secretly studies to become a better with longsword and shield in her off time.</p><p></p><p>To [MENTION=93444]shidaku[/MENTION] earlier post, Optimizing can mean so much more than optimizing for combat. It can (and should IMO) be about optimizing your vision for the character in a way that is interesting and fun for all at the table to help create tales of bold adventurers facing deadly perils.</p></blockquote><p></p>
[QUOTE="OB1, post: 6925170, member: 6796241"] If you take feats and ASIs to make you more effective at combat, how is the game failing by combats then becoming easier? And if you focus on that your entire career, why wouldn't you expect to be much better at combat than someone who didn't? Similarly, if you arrange your stats to be under the assumed math (i.e. +2 in prime and secondary stats as defined in the quick builds) you will be less effective in using your primary set of abilities, which would also be true if you rolled for stats and ended up with a complete set of low numbers. But I don't see how that is necessarily disruptive any more than someone who optimizes for combat is disruptive. Both are building towards a character concept, and as long as they are committed to engaging with the narrative and not harming other PCs, it can be a fun and rewarding challenge. A Half Orc Fiend Bladlock Hermit with 8 charisma but 16 Str and Con kicked out of his home at a young age who turned to an agent of Grumsh to survive could be incredibly effective. As could the High Elf Wizard Noble from a prominent family of wizards who has a 9 INT but 15 Str and 14 Con and struggles with spells but is committed to becoming a great wizard to please her mother even as she secretly studies to become a better with longsword and shield in her off time. To [MENTION=93444]shidaku[/MENTION] earlier post, Optimizing can mean so much more than optimizing for combat. It can (and should IMO) be about optimizing your vision for the character in a way that is interesting and fun for all at the table to help create tales of bold adventurers facing deadly perils. [/QUOTE]
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Game design allow sub optimal class build. Confirmed by M Mearls
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