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Game design allow sub optimal class build. Confirmed by M Mearls
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<blockquote data-quote="Zardnaar" data-source="post: 6925250" data-attributes="member: 6716779"><p>If you all have players on the same page sure, when we had it as I said we had 2-3 pumpkins in the party who were either actively or passively undermining the party. </p><p></p><p> Even with some of the powergamer PCs we had a TPK in HotDQ. If you build the party right its not to bad but it dpends on how many encounters the DM chose to throw at the party but we had a TPK in the gatehouse IIRC which was the 1st encounter. </p><p></p><p> Even if you get past act 1 HotDQ is still a bad/boring rail roaded ham fisted poorly laid out mess. When your players are used to Pathfinder APs, the OSR adventures and some of the better 5E Quests of Doom/EN5ider and DMguild adventures a stinker like HotDQ stands out. Note I think PotA and OotA are a lot better or even RoT (have not read CoS or Thunder King).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6925250, member: 6716779"] If you all have players on the same page sure, when we had it as I said we had 2-3 pumpkins in the party who were either actively or passively undermining the party. Even with some of the powergamer PCs we had a TPK in HotDQ. If you build the party right its not to bad but it dpends on how many encounters the DM chose to throw at the party but we had a TPK in the gatehouse IIRC which was the 1st encounter. Even if you get past act 1 HotDQ is still a bad/boring rail roaded ham fisted poorly laid out mess. When your players are used to Pathfinder APs, the OSR adventures and some of the better 5E Quests of Doom/EN5ider and DMguild adventures a stinker like HotDQ stands out. Note I think PotA and OotA are a lot better or even RoT (have not read CoS or Thunder King). [/QUOTE]
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Game design allow sub optimal class build. Confirmed by M Mearls
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