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Game design allow sub optimal class build. Confirmed by M Mearls
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<blockquote data-quote="UngeheuerLich" data-source="post: 6925717" data-attributes="member: 59057"><p>To Zardnaars defense: I had a paladin with 12 Strength who was not so happy with his +1 attack and damage. If you take 16 as a baseline, you are at -2 to hit and even more important -2 to damage.</p><p>With a one handed weapon the difference between d8+3 and d8+1 is abou 25% and that is not even counting lower hit chance. So yes it is always just 1 less chance to hit but it adds up. And although it sometimes seems common lore around here that to hit is more important... in this case the damage is also important.</p><p>I would also say at least a 14 in your attack stat is a good idea if you intend to attack.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6925717, member: 59057"] To Zardnaars defense: I had a paladin with 12 Strength who was not so happy with his +1 attack and damage. If you take 16 as a baseline, you are at -2 to hit and even more important -2 to damage. With a one handed weapon the difference between d8+3 and d8+1 is abou 25% and that is not even counting lower hit chance. So yes it is always just 1 less chance to hit but it adds up. And although it sometimes seems common lore around here that to hit is more important... in this case the damage is also important. I would also say at least a 14 in your attack stat is a good idea if you intend to attack. [/QUOTE]
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Game design allow sub optimal class build. Confirmed by M Mearls
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