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Community
General Tabletop Discussion
*Dungeons & Dragons
Game design allow sub optimal class build. Confirmed by M Mearls
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<blockquote data-quote="Tony Vargas" data-source="post: 6927403" data-attributes="member: 996"><p><span style="color: #292F33"><span style="font-family: 'Helvetica Neue'">The game 'math' also doesn't assume magic items. It doesn't assume party composition. </span></span></p><p><span style="color: #292F33"><span style="font-family: 'Helvetica Neue'">It /does/ assume DM Empowerment. </span></span></p><p><span style="color: #292F33"><span style="font-family: 'Helvetica Neue'"></span></span></p><p><span style="color: #292F33"><span style="font-family: 'Helvetica Neue'">The whole question of balance in 5e is kinda moot: the game will be as balanced as the DM wants it to be, in the ways he wants it to be (limited only by his ability/willingness to make it so). </span></span></p><p><span style="color: #292F33"><span style="font-family: 'Helvetica Neue'"></span></span></p><p><span style="color: #292F33"><span style="font-family: 'Helvetica Neue'">Not really surprising. For one thing, you always could. Well, since 3e, anyway (in 1e, there were outright prohibited race/class combos and no feats, obviously). It's just that if you made enough sub-optimal choices they would add up to a non-viable character. In 3e there were a lot of choices, and a lot of them were sub-optimal or even 'traps' and a few of them really optimal. In 5e there are simply fewer choices, so you can't make a huge number of sub-optimal choices that dis-synergize with eachother and cripple your character completely. You'll be sub-optimal, strictly-inferior, even non-viable to some definitions, perhaps - but you won't be non-playable. You'll still get to roll, and might succeed. Heck, the DM might just rule you succeed. </span></span></p><p><span style="color: #292F33"><span style="font-family: 'Helvetica Neue'"></span></span></p><p><span style="color: #292F33"><span style="font-family: 'Helvetica Neue'">Heck, even in 3e you could play that Half-Orc Paladin or whatever - if you had the system mastery, you just made lots of other more optimal choices to round him out.</span></span></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6927403, member: 996"] [COLOR=#292F33][FONT=Helvetica Neue]The game 'math' also doesn't assume magic items. It doesn't assume party composition. It /does/ assume DM Empowerment. The whole question of balance in 5e is kinda moot: the game will be as balanced as the DM wants it to be, in the ways he wants it to be (limited only by his ability/willingness to make it so). Not really surprising. For one thing, you always could. Well, since 3e, anyway (in 1e, there were outright prohibited race/class combos and no feats, obviously). It's just that if you made enough sub-optimal choices they would add up to a non-viable character. In 3e there were a lot of choices, and a lot of them were sub-optimal or even 'traps' and a few of them really optimal. In 5e there are simply fewer choices, so you can't make a huge number of sub-optimal choices that dis-synergize with eachother and cripple your character completely. You'll be sub-optimal, strictly-inferior, even non-viable to some definitions, perhaps - but you won't be non-playable. You'll still get to roll, and might succeed. Heck, the DM might just rule you succeed. Heck, even in 3e you could play that Half-Orc Paladin or whatever - if you had the system mastery, you just made lots of other more optimal choices to round him out.[/font][/color] [/QUOTE]
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Game design allow sub optimal class build. Confirmed by M Mearls
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