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Game Design and Pizza Analogies
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<blockquote data-quote="Jester David" data-source="post: 6258005" data-attributes="member: 37579"><p>Not even a mention? I feel slighted. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>It's not about making a game with nothing that nobody objects to, or with nothing that is not t a favorite element, it's about not including the really big stuff. The deal breakers.</p><p></p><p>There are pizza toppings people don't like but will still eat. You can compromise on those. Things like green peppers and mushrooms and the like. The flavour is not so strong that it will break a 'zza. Which is why in my analogy I went with jalapeño (and not pepperoni), because everyone can choke down pepperoni and it's large enough that even dedicated vegetarians can pick it off. </p><p>Ordering a pizza with friends isn't about making the blandest pie possible, it's about giving everyone something they like, with a little compromise and bargaining.</p><p></p><p>I don't want to get into DoaM either. But I think it's safe to say that it's divisive. I think we can agree that DoaM causes arguments and many people do not like it, but just as many people like it. The number of threads is testament to that. The fact the topic has continued to surface again and again emphasises that it's a controversial element. </p><p>The inclusion or exclusion of DoaM should be carefully considered and not done lightly. </p><p></p><p></p><p>You are right. You cannot please everyone. And you cannot just listen to the vocal objectors. And you cannot just take away anything remotely disliked. And there are some people you will never be able to please, or at least not without driving away other people. And sometimes, for the sake of making a better game, you have to do something that will upset people. Or add design that is controversial. </p><p></p><p>But, at the same time, if you ignore people's concerns you can alienate your fanbase. If you don't listen to your fans you can release a product that isn't what they want. And building a brand new audience can be very difficult. </p><p>It's very possible to make a great game no one wants to play. Or that appeals to a minority of the player base. Quality doesn't matter if you lack mass appeal. The world is full of fantastic products that failed. Music released by bands that was "too different" from their old sound, TV shows that didn't match the network's audience, and movies that were just not what people expected from the director/ actor.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6258005, member: 37579"] Not even a mention? I feel slighted. ;) It's not about making a game with nothing that nobody objects to, or with nothing that is not t a favorite element, it's about not including the really big stuff. The deal breakers. There are pizza toppings people don't like but will still eat. You can compromise on those. Things like green peppers and mushrooms and the like. The flavour is not so strong that it will break a 'zza. Which is why in my analogy I went with jalapeño (and not pepperoni), because everyone can choke down pepperoni and it's large enough that even dedicated vegetarians can pick it off. Ordering a pizza with friends isn't about making the blandest pie possible, it's about giving everyone something they like, with a little compromise and bargaining. I don't want to get into DoaM either. But I think it's safe to say that it's divisive. I think we can agree that DoaM causes arguments and many people do not like it, but just as many people like it. The number of threads is testament to that. The fact the topic has continued to surface again and again emphasises that it's a controversial element. The inclusion or exclusion of DoaM should be carefully considered and not done lightly. You are right. You cannot please everyone. And you cannot just listen to the vocal objectors. And you cannot just take away anything remotely disliked. And there are some people you will never be able to please, or at least not without driving away other people. And sometimes, for the sake of making a better game, you have to do something that will upset people. Or add design that is controversial. But, at the same time, if you ignore people's concerns you can alienate your fanbase. If you don't listen to your fans you can release a product that isn't what they want. And building a brand new audience can be very difficult. It's very possible to make a great game no one wants to play. Or that appeals to a minority of the player base. Quality doesn't matter if you lack mass appeal. The world is full of fantastic products that failed. Music released by bands that was "too different" from their old sound, TV shows that didn't match the network's audience, and movies that were just not what people expected from the director/ actor. [/QUOTE]
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