Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Game Design and Pizza Analogies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgoroth" data-source="post: 6258054" data-attributes="member: 6674889"><p>If you actually wrote anything pertinent to D&D Next, maybe.</p><p></p><p>You are not a game designer, you are a random forum poster. I make games for a living. We are not on the same level, you and I. I earned my chops, whether or not you recognize that fact (and I don't care if you or anyone else here does, either). </p><p></p><p>The point is, you can wail all you want about how to make games that appeal to you, while I go to work and make games that appeal to millions of players every single day and I'm telling you that YOU HAVE NO CLUE about how to make a cohesive game that appeals to millions. You don't try to mash up a My Little Pony game into the same product as Assassin's Creed, and expect to satisfy both audiences.</p><p></p><p>There are two audiences here which are irreconcilable and cannot play at the same game table with any sort of harmony : people who want to win always (100% chance to succeed on every attack, all races are fast, you heal back to full in 5 minutes, all the classic 4e stuff that you love so much, and more nonsense stuff that you just made up that you claim now is so important to you), and people who want to play characters who can achieve heroism, through a combination of their actions, some luck of the dice, and a decent set of rules that don't make it impossible to understand what the heck is happening in the game. A sword swing killing an opponent that missed, but was also a "direct strike", is pure, unadulterated game design garbage, and I don't care if you can't recognize that fact, because you are an amateur!</p><p></p><p>And it shows! Your post count notwithstanding. If you actually made games for a living instead of posting about how to make them, then you'd know how absurd 99% of what you write is, and how unserious you really are in the grand scheme of things. I'm not, even if Mearls totally ignores me (which he isn't), I'm fully confident in what I've achieved in my life, and that's a lot more than just writing 6000 posts on some website and making empty claims about how to design games despite having shipped 0 games.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6258054, member: 6674889"] If you actually wrote anything pertinent to D&D Next, maybe. You are not a game designer, you are a random forum poster. I make games for a living. We are not on the same level, you and I. I earned my chops, whether or not you recognize that fact (and I don't care if you or anyone else here does, either). The point is, you can wail all you want about how to make games that appeal to you, while I go to work and make games that appeal to millions of players every single day and I'm telling you that YOU HAVE NO CLUE about how to make a cohesive game that appeals to millions. You don't try to mash up a My Little Pony game into the same product as Assassin's Creed, and expect to satisfy both audiences. There are two audiences here which are irreconcilable and cannot play at the same game table with any sort of harmony : people who want to win always (100% chance to succeed on every attack, all races are fast, you heal back to full in 5 minutes, all the classic 4e stuff that you love so much, and more nonsense stuff that you just made up that you claim now is so important to you), and people who want to play characters who can achieve heroism, through a combination of their actions, some luck of the dice, and a decent set of rules that don't make it impossible to understand what the heck is happening in the game. A sword swing killing an opponent that missed, but was also a "direct strike", is pure, unadulterated game design garbage, and I don't care if you can't recognize that fact, because you are an amateur! And it shows! Your post count notwithstanding. If you actually made games for a living instead of posting about how to make them, then you'd know how absurd 99% of what you write is, and how unserious you really are in the grand scheme of things. I'm not, even if Mearls totally ignores me (which he isn't), I'm fully confident in what I've achieved in my life, and that's a lot more than just writing 6000 posts on some website and making empty claims about how to design games despite having shipped 0 games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Game Design and Pizza Analogies
Top