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Game design: badwrongfun and D&D
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<blockquote data-quote="Chrono22" data-source="post: 5114653" data-attributes="member: 86638"><p>Actually that would fall under #1: turning the cage into home.</p><p></p><p>IMO, if the rewards of an activity are still valuable to you outside the context of the activity, then it's probably worth doing. For example, if your friendship with the other players at your table would exist beyond the game you play, that's a friendship worth having. Or if the experiences you garner in play provide you with some insights about real life, or if they teach you to think laterally.</p><p></p><p>I think the problems the OP is addressing would be solved if the game could be molded to the users' desires. And PnP RPGs have that to some degree. But it's still the case that the designer of the RPG is pushing what the intentions of play and the terms of success are. Rather, if the system forced the players to do a small amount of introspection to identify what <em>they</em> want out of play, alot of these pitfalls could be avoided from the start.</p></blockquote><p></p>
[QUOTE="Chrono22, post: 5114653, member: 86638"] Actually that would fall under #1: turning the cage into home. IMO, if the rewards of an activity are still valuable to you outside the context of the activity, then it's probably worth doing. For example, if your friendship with the other players at your table would exist beyond the game you play, that's a friendship worth having. Or if the experiences you garner in play provide you with some insights about real life, or if they teach you to think laterally. I think the problems the OP is addressing would be solved if the game could be molded to the users' desires. And PnP RPGs have that to some degree. But it's still the case that the designer of the RPG is pushing what the intentions of play and the terms of success are. Rather, if the system forced the players to do a small amount of introspection to identify what [I]they[/I] want out of play, alot of these pitfalls could be avoided from the start. [/QUOTE]
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