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[Game Design] Do the Stats in Your Fave "Hang Together"
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<blockquote data-quote="Shallown" data-source="post: 1694369" data-attributes="member: 1368"><p>I'm not sure what you mean by "Hang Together" But I'll still attempt to answer the question since I would like to see some RPG design forumns or at least more exposure. I think there would be enough members of the community who would be interested. Even if a Small portion.</p><p></p><p>Like most gamer geeks I designed my own system. Its been evolving for like 15 years. I never plan to publish and use it more or less for my own enjoyment. Publishing is more effort than I want to make.</p><p></p><p>I use these basic stats.</p><p>Strength</p><p>Consititution</p><p>Agility</p><p>Intelligence</p><p>Alertness</p><p>Willpower</p><p>Interaction</p><p>and a few dirived stats including Mana/Psi for magic and psionics.</p><p></p><p></p><p>They range 0-100+ with the average human being 35-45 and average adventurer/Character being 45-55.</p><p></p><p>They can all be improved in the same manner as skills. (Use, practice, training/instruction)</p><p></p><p>They are woven pretty tightly into the rules being used for magic saves to computing weapon damage, hit points, movement speed etc. Like a lot of system's they are also the Basis of Skills. </p><p></p><p>hopefully this answered your question if not let me know what you wanted to know in addition.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1694369, member: 1368"] I'm not sure what you mean by "Hang Together" But I'll still attempt to answer the question since I would like to see some RPG design forumns or at least more exposure. I think there would be enough members of the community who would be interested. Even if a Small portion. Like most gamer geeks I designed my own system. Its been evolving for like 15 years. I never plan to publish and use it more or less for my own enjoyment. Publishing is more effort than I want to make. I use these basic stats. Strength Consititution Agility Intelligence Alertness Willpower Interaction and a few dirived stats including Mana/Psi for magic and psionics. They range 0-100+ with the average human being 35-45 and average adventurer/Character being 45-55. They can all be improved in the same manner as skills. (Use, practice, training/instruction) They are woven pretty tightly into the rules being used for magic saves to computing weapon damage, hit points, movement speed etc. Like a lot of system's they are also the Basis of Skills. hopefully this answered your question if not let me know what you wanted to know in addition. later [/QUOTE]
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[Game Design] Do the Stats in Your Fave "Hang Together"
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