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Game design has "moved on"
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6230375"><p>Yes. I think the analogy itself has distracted from the more fundamental point, which is the "moving on" aspect of the OP. Whether we call them tech, techniques or art, these earlier components can still have use. They don't necessarily dissappear because they're old, and even things that fade for a while can come back when people have use for them. I think there is a danger in dismissing gaming concepts just because we are in a different place now. And while it isn't for everybody, i think the OSR does show earlier forms of player are not only viable but contain things we may have forgotten or lost. On reason to go back and read the white box or 1E is to answer the question, did we throw the baby out with the bath water. I see a lot of people discovering things about gaming they hadn't experienced before when they do this. I am not an old school purist by any stretch. I play a lot of modern games. I don't think we should be affraid to go back to the basics every once in a while. And the interesting thing is, a lot of tg. Revisiting of older games is inspiring new and modern ones, not just retroclones. It seems like just when you were starting to hear a lot of folks say design had moved on, there was a renewed interest in earlier mechanics and approaches to play. So I see the advancement of game design more like how music advances. New styles often emerge, that are really fusion of prior styles. Heavy Metal was a new style of music in the 70s and 80s, but if you really examined it, it was largely a combination of other things like rock, blues and baroque, among other things. Some of that new stuff was made because musicians went back to bach and Mozart for ideas. Or they checked out old blues records for inspiration. So you might have a game that takes some of the sensibilities of Savage Worlds, but combines it with aspects of chainmail and the white boxed set. At the same time, people exposed to it might check out chainmail and find there are forgotten mechanics they really like.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6230375"] Yes. I think the analogy itself has distracted from the more fundamental point, which is the "moving on" aspect of the OP. Whether we call them tech, techniques or art, these earlier components can still have use. They don't necessarily dissappear because they're old, and even things that fade for a while can come back when people have use for them. I think there is a danger in dismissing gaming concepts just because we are in a different place now. And while it isn't for everybody, i think the OSR does show earlier forms of player are not only viable but contain things we may have forgotten or lost. On reason to go back and read the white box or 1E is to answer the question, did we throw the baby out with the bath water. I see a lot of people discovering things about gaming they hadn't experienced before when they do this. I am not an old school purist by any stretch. I play a lot of modern games. I don't think we should be affraid to go back to the basics every once in a while. And the interesting thing is, a lot of tg. Revisiting of older games is inspiring new and modern ones, not just retroclones. It seems like just when you were starting to hear a lot of folks say design had moved on, there was a renewed interest in earlier mechanics and approaches to play. So I see the advancement of game design more like how music advances. New styles often emerge, that are really fusion of prior styles. Heavy Metal was a new style of music in the 70s and 80s, but if you really examined it, it was largely a combination of other things like rock, blues and baroque, among other things. Some of that new stuff was made because musicians went back to bach and Mozart for ideas. Or they checked out old blues records for inspiration. So you might have a game that takes some of the sensibilities of Savage Worlds, but combines it with aspects of chainmail and the white boxed set. At the same time, people exposed to it might check out chainmail and find there are forgotten mechanics they really like. [/QUOTE]
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