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Game design has "moved on"
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<blockquote data-quote="Lwaxy" data-source="post: 6230462" data-attributes="member: 53286"><p>I don't even watch the new pseudo-Star Trek. I just hate reboots of any kind for any reason, but that's going off topic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I am not of the opinion that the older rules were all the better. It was just that it was standard and even expected to change stuff and make things up on the fly (going from D&D-like games here). Nowadays, too many players and GMs intend to stick with the rules so religiously it is hard to do something off the beaten path at times, and even if it is easy enough to agree on some changes are necessary, to get people to agree which ones, if you aren't the sole GM, is a big hassle at times. Premise has moved from "rules are guidelines" to "rules are rules."</p><p></p><p>Yeah there are "easier" systems out there, which doesn't help if you can't find a group for them or you don't have the time and want to learn something altogether new which can also do what D&D/PF can do.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 6230462, member: 53286"] I don't even watch the new pseudo-Star Trek. I just hate reboots of any kind for any reason, but that's going off topic :) I am not of the opinion that the older rules were all the better. It was just that it was standard and even expected to change stuff and make things up on the fly (going from D&D-like games here). Nowadays, too many players and GMs intend to stick with the rules so religiously it is hard to do something off the beaten path at times, and even if it is easy enough to agree on some changes are necessary, to get people to agree which ones, if you aren't the sole GM, is a big hassle at times. Premise has moved from "rules are guidelines" to "rules are rules." Yeah there are "easier" systems out there, which doesn't help if you can't find a group for them or you don't have the time and want to learn something altogether new which can also do what D&D/PF can do. [/QUOTE]
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