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Game design has "moved on"
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<blockquote data-quote="GreyLord" data-source="post: 6232170" data-attributes="member: 4348"><p>It was 3e that started this entire square deal. (they may have been introduce by a book in 2.5, but 3e was what made it standard). Older gamers used hexes or inches. </p><p></p><p>What are inches? </p><p></p><p>They are a unit of measurement. You can utilize them by using a tape measure. Warhammer and other tabletop wargamers use them regularly. Just for any who were still wondering.</p><p></p><p>THE FOLLOWING IS MY OPINION.</p><p></p><p>In my opinion, Gary was pushing his game system, Chainmail, onto D&D. D&D originally was utilizing Arneson's system. However OD&D had chainmail as it's primary combat system as Gary was the one who was basically publishing it. Arenson's rules were alternate rules. </p><p></p><p>Of course everyone ended up using the alternate rules, so within a few months time, those were the primary rules...and everything else is history in regards to that dang AC and roll to hit!</p></blockquote><p></p>
[QUOTE="GreyLord, post: 6232170, member: 4348"] It was 3e that started this entire square deal. (they may have been introduce by a book in 2.5, but 3e was what made it standard). Older gamers used hexes or inches. What are inches? They are a unit of measurement. You can utilize them by using a tape measure. Warhammer and other tabletop wargamers use them regularly. Just for any who were still wondering. THE FOLLOWING IS MY OPINION. In my opinion, Gary was pushing his game system, Chainmail, onto D&D. D&D originally was utilizing Arneson's system. However OD&D had chainmail as it's primary combat system as Gary was the one who was basically publishing it. Arenson's rules were alternate rules. Of course everyone ended up using the alternate rules, so within a few months time, those were the primary rules...and everything else is history in regards to that dang AC and roll to hit! [/QUOTE]
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