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Game design has "moved on"
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<blockquote data-quote="howandwhy99" data-source="post: 6235323" data-attributes="member: 3192"><p>Where are you seeing this? Who is saying this? IME, people who claim "X has moved on" are seeking to remove all things X prior to current ideas. Like if everyone followed one political viewpoint or one philosophy. It ends up being a weakening of the world of ideas. Which is what is happening now in game design. </p><p></p><p>Game and puzzle design is creating a pattern for players to solve, perhaps competitively, but not necessarily so. Saying games have "moved on" is likely Pomo narrative absolutism whitewashing terminology to control people's thoughts and actions and calling deranged any who do not wholly accept this "only" understanding. ...Otherwise, these are provocative questions on your own site to bring up. </p><p></p><p>Personally, game play is a science. Game design is an art. Improvements to design are about cleaning up errors on the one hand and coming up with breakthroughs on the other. Breakthrough ideas which bring something before unseen into the mix. All of them are fashions and none of them. Calling a feature a flaw means a critic is calling part of a game's design poor. Players claiming they also see it as a flaw, but prefer it that way is... Actually, that's probably not any player, but a hostile hater, not fan, telling you "players of this game like unfun, badwronggames" or something similarly derogatory of the game's fans. Like how its fashionable to belittle people (or maybe just feel ashamed for those) who earnestly enjoy Monopoly.</p><p></p><p>Older games that are good spawn many copycats, this happened to RPGs too. The older designs are played I would say, but there is a myth of "the new is better". So "new and improved" versions of games come out and supplant sales of older games, which might even be taken off the market. In some ways new versions can be good for old products, old Disney movies are ubiquitous, but potentially bad in other ways, "Everyone knows D&D is about telling shared stories!"</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6235323, member: 3192"] Where are you seeing this? Who is saying this? IME, people who claim "X has moved on" are seeking to remove all things X prior to current ideas. Like if everyone followed one political viewpoint or one philosophy. It ends up being a weakening of the world of ideas. Which is what is happening now in game design. Game and puzzle design is creating a pattern for players to solve, perhaps competitively, but not necessarily so. Saying games have "moved on" is likely Pomo narrative absolutism whitewashing terminology to control people's thoughts and actions and calling deranged any who do not wholly accept this "only" understanding. ...Otherwise, these are provocative questions on your own site to bring up. Personally, game play is a science. Game design is an art. Improvements to design are about cleaning up errors on the one hand and coming up with breakthroughs on the other. Breakthrough ideas which bring something before unseen into the mix. All of them are fashions and none of them. Calling a feature a flaw means a critic is calling part of a game's design poor. Players claiming they also see it as a flaw, but prefer it that way is... Actually, that's probably not any player, but a hostile hater, not fan, telling you "players of this game like unfun, badwronggames" or something similarly derogatory of the game's fans. Like how its fashionable to belittle people (or maybe just feel ashamed for those) who earnestly enjoy Monopoly. Older games that are good spawn many copycats, this happened to RPGs too. The older designs are played I would say, but there is a myth of "the new is better". So "new and improved" versions of games come out and supplant sales of older games, which might even be taken off the market. In some ways new versions can be good for old products, old Disney movies are ubiquitous, but potentially bad in other ways, "Everyone knows D&D is about telling shared stories!" [/QUOTE]
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