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Game design: Is there already a TTRPG system…
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8557738" data-attributes="member: 19675"><p>…that uses opposed pools of die rolls- high rolls wins, tie goes to the defense, 1s being a failure- to resolve skills, but using various die sizes? Point buy based.</p><p></p><p>To clarify: much like certain board or war games, the player & DM would roll dice, High roll wins. But not only does each side have multiple die to roll, the die may be of various sizes.</p><p></p><p>Example: a player‘s warrior attacks a goblin. The warrior has a D20 attack, a d12 attack and a pair of d4 attacks. He rolls them, getting 10 (on the d12), a 7 (on the d20), a 3 and a 1 (on the d4s). The goblin has only 2 d10 defense dice, and rolls a 10 and a 5.</p><p></p><p>Comparing highest to highest, the 10s cancel out. But the warrior’s 7 beats the goblin’s 5 for one hit, the undefended 3 resulting in another hit, and the 1 being a miss. The goblin would take damage from the two hits.</p><p></p><p>Same thing would go for any kind of skill. A thief picking a lock would roll his dice pool against the lock’s.</p><p></p><p>A cliff might have a variety of die pools & sizes to oppose would be climbers on more difficult or easier paths.</p><p></p><p>The smaller dice would be cheaper to buy, but would provide lower odds of success when opposed.* Larger dice would be more expensive, but would have better odds of success when opposed.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>* Of course, buying LOTS of smaller dice could overwhelm defenses, so there would have to be limitations on how many you could buy in some way.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8557738, member: 19675"] …that uses opposed pools of die rolls- high rolls wins, tie goes to the defense, 1s being a failure- to resolve skills, but using various die sizes? Point buy based. To clarify: much like certain board or war games, the player & DM would roll dice, High roll wins. But not only does each side have multiple die to roll, the die may be of various sizes. Example: a player‘s warrior attacks a goblin. The warrior has a D20 attack, a d12 attack and a pair of d4 attacks. He rolls them, getting 10 (on the d12), a 7 (on the d20), a 3 and a 1 (on the d4s). The goblin has only 2 d10 defense dice, and rolls a 10 and a 5. Comparing highest to highest, the 10s cancel out. But the warrior’s 7 beats the goblin’s 5 for one hit, the undefended 3 resulting in another hit, and the 1 being a miss. The goblin would take damage from the two hits. Same thing would go for any kind of skill. A thief picking a lock would roll his dice pool against the lock’s. A cliff might have a variety of die pools & sizes to oppose would be climbers on more difficult or easier paths. The smaller dice would be cheaper to buy, but would provide lower odds of success when opposed.* Larger dice would be more expensive, but would have better odds of success when opposed. * Of course, buying LOTS of smaller dice could overwhelm defenses, so there would have to be limitations on how many you could buy in some way. [/QUOTE]
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