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Game Design Masterclass – 2D20
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<blockquote data-quote="Corone" data-source="post: 8375798" data-attributes="member: 6806393"><p>I should be clearer that I'm not suggesting 2D20 is special for having beanie points. They are pretty commonplace in any rpg.</p><p>What is rare that 2D20 does is make them much easier to acquire and quicker to spend as they are not a random GM award but a commonplace bonus.</p><p>The difficulty 0 roll is great not specifically for handing out points, but for making an often tricky player action simpler. Usually the PCs having a general scout around leaves the GM trying to figure out something useful to give them, or just struggling and saying there isn't anything special. But the difficulty 0 roll gives bonus points rather than offers a specific detail or success/fail result. So those points and the advantage they offer grants a tangible advantage the players can use for scouting out ahead without facing the GM to list every detail and then see if it becomes useful. On top of that you can add whatever narrative you like.</p></blockquote><p></p>
[QUOTE="Corone, post: 8375798, member: 6806393"] I should be clearer that I'm not suggesting 2D20 is special for having beanie points. They are pretty commonplace in any rpg. What is rare that 2D20 does is make them much easier to acquire and quicker to spend as they are not a random GM award but a commonplace bonus. The difficulty 0 roll is great not specifically for handing out points, but for making an often tricky player action simpler. Usually the PCs having a general scout around leaves the GM trying to figure out something useful to give them, or just struggling and saying there isn't anything special. But the difficulty 0 roll gives bonus points rather than offers a specific detail or success/fail result. So those points and the advantage they offer grants a tangible advantage the players can use for scouting out ahead without facing the GM to list every detail and then see if it becomes useful. On top of that you can add whatever narrative you like. [/QUOTE]
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