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Game Design Masterclass: Alien
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<blockquote data-quote="GMMichael" data-source="post: 7943606" data-attributes="member: 6685730"><p>Oops: my head went in the wrong direction when you mentioned the AI. I thought you were going to say, "with such a high mortality rate, players have a system for adopting the AI (NPCs) as new characters to replace their old ones." Guess not.</p><p></p><p>Then I thought you were going to say, "not all of these actions are attacks, which gives PCs a moment to flee for their lives." I'm hoping the aliens are so dangerous that this is one of the intended outcomes.</p><p></p><p>Pretty awesome that the game converts hack fests into role-playing scenes. Even cooler if the game came with a small jar of goop for dangling over player heads, or secretly leaving a puddle somewhere on the game table.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7943606, member: 6685730"] Oops: my head went in the wrong direction when you mentioned the AI. I thought you were going to say, "with such a high mortality rate, players have a system for adopting the AI (NPCs) as new characters to replace their old ones." Guess not. Then I thought you were going to say, "not all of these actions are attacks, which gives PCs a moment to flee for their lives." I'm hoping the aliens are so dangerous that this is one of the intended outcomes. Pretty awesome that the game converts hack fests into role-playing scenes. Even cooler if the game came with a small jar of goop for dangling over player heads, or secretly leaving a puddle somewhere on the game table. [/QUOTE]
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