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Game Design Masterclass: Alien
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<blockquote data-quote="Celebrim" data-source="post: 7959095" data-attributes="member: 4937"><p>I know this isn't a review thread, but I have a friend that wants to run this game and I've resisted for two reasons:</p><p></p><p>a) I haven't had good experiences with sci-fi games from a social perspective. Can and do characters cooperate and is there anything going on other than combat?</p><p></p><p>b) More importantly, there are a lot of hoops that they make characters jump through in the movies to make them work as horror movies that I find slightly distasteful as a writer and which I think I would find even more distasteful in a game. And I'm not even talking about the stress and panic issues. Just how loaded are the scenarios to produce the desired result? I hate dumb as rocks NPCs. I hate Stupid Evil as a motivation. I hate The Dumb Commander Orders Dumb Oblivious to All Good Sense. I hate scenarios where you have to fight the monster on its ground and they highly constrain you from doing obvious things like "nuking it from orbit" and they go nuts trying to make sure no one is even reasonably equipped (like CoC scenarios where the characters are armed only with pool cues, switchblades, and .25 cal derringers) or allowed to use technology to fight the beast because reasons. Do the scenarios manage to avoid that?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7959095, member: 4937"] I know this isn't a review thread, but I have a friend that wants to run this game and I've resisted for two reasons: a) I haven't had good experiences with sci-fi games from a social perspective. Can and do characters cooperate and is there anything going on other than combat? b) More importantly, there are a lot of hoops that they make characters jump through in the movies to make them work as horror movies that I find slightly distasteful as a writer and which I think I would find even more distasteful in a game. And I'm not even talking about the stress and panic issues. Just how loaded are the scenarios to produce the desired result? I hate dumb as rocks NPCs. I hate Stupid Evil as a motivation. I hate The Dumb Commander Orders Dumb Oblivious to All Good Sense. I hate scenarios where you have to fight the monster on its ground and they highly constrain you from doing obvious things like "nuking it from orbit" and they go nuts trying to make sure no one is even reasonably equipped (like CoC scenarios where the characters are armed only with pool cues, switchblades, and .25 cal derringers) or allowed to use technology to fight the beast because reasons. Do the scenarios manage to avoid that? [/QUOTE]
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