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Game Design Masterclass: Ars Magica
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<blockquote data-quote="TrippyHippy" data-source="post: 8421191" data-attributes="member: 27252"><p>That is what I am saying.</p><p></p><p>The Ars Magica setting, in the 3rd edition (which was published by White Wolf) was the historical setting of White Wolf’s WoD games. They shared groups - Order of Hermes and House/Clan Tremere came from Ars Magica originally - and tried to link in the paradigmatic concepts of Mage with the 'Realm of Reason’ as a rising force.</p><p></p><p>They became ‘divorced’ when White Wolf sold off the Ars Magica game to Wizards of the Coast and latterly Atlas Games. The 4th edition removed as many connections with the WoD as they could. At the same time, White Wolf ended up making its own historical 'Dark Ages' setting.</p><p></p><p>The mechanics of both games weren’t linked though. They used different systems.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8421191, member: 27252"] That is what I am saying. The Ars Magica setting, in the 3rd edition (which was published by White Wolf) was the historical setting of White Wolf’s WoD games. They shared groups - Order of Hermes and House/Clan Tremere came from Ars Magica originally - and tried to link in the paradigmatic concepts of Mage with the 'Realm of Reason’ as a rising force. They became ‘divorced’ when White Wolf sold off the Ars Magica game to Wizards of the Coast and latterly Atlas Games. The 4th edition removed as many connections with the WoD as they could. At the same time, White Wolf ended up making its own historical 'Dark Ages' setting. The mechanics of both games weren’t linked though. They used different systems. [/QUOTE]
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