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Game Design Masterclass: Ars Magica
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<blockquote data-quote="RareBreed" data-source="post: 8428435" data-attributes="member: 6945590"><p>Except that the Traveller rules themselves didn't enforce any notion of this style of play. There was a section on employees and hirelings in the 1977 edition of Traveller, but it specifically calls them out as NPCs. If different groups of players decided to let them be controlled as players, I would consider that more of a house rule, and not something spelled out specifically in the rules, nor even thematically part of the game setting. </p><p>One could even argue OD&D itself could have been played that way if the DM allowed roleplaying of henchmen and followers. But they are specifically spelled out as NPC's. </p><p></p><p>Regardless, I wouldn't give Troupe Style play credit solely to Ars Magica. The concept of having a much larger pool of people around the PC's has been around as long as the hobby itself, but it took Ars Magica and Living Steel to make Troupe style an official way for players to play multiple characters as well as being integral to the game setting (though I freely admit, Ars Magica is far more popular than Living Steel and more influential on the game hobby).</p></blockquote><p></p>
[QUOTE="RareBreed, post: 8428435, member: 6945590"] Except that the Traveller rules themselves didn't enforce any notion of this style of play. There was a section on employees and hirelings in the 1977 edition of Traveller, but it specifically calls them out as NPCs. If different groups of players decided to let them be controlled as players, I would consider that more of a house rule, and not something spelled out specifically in the rules, nor even thematically part of the game setting. One could even argue OD&D itself could have been played that way if the DM allowed roleplaying of henchmen and followers. But they are specifically spelled out as NPC's. Regardless, I wouldn't give Troupe Style play credit solely to Ars Magica. The concept of having a much larger pool of people around the PC's has been around as long as the hobby itself, but it took Ars Magica and Living Steel to make Troupe style an official way for players to play multiple characters as well as being integral to the game setting (though I freely admit, Ars Magica is far more popular than Living Steel and more influential on the game hobby). [/QUOTE]
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