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Game design that I'm surprised didn't make it into more books
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<blockquote data-quote="Gundark" data-source="post: 3667040" data-attributes="member: 6148"><p>A little about me. I'm 33 years old, married, soon to have 4 kids, full time job, church activities, etc, etc. I'm lucky enough to have a group that meets together every week to play RPGs, right now we're play Warhammer FRPG (using a published adventure path). This is really our first time deviating from playing a d20 game. Anyhow my point is I don't have a lot of time to play let alone prep for a game. </p><p></p><p>I'm really surprised that more game designers don't take into consideration fast game prep times. Spycraft 2.0, Iron Heroes, and SW SAGA are really the only (d20) games that seem to take this into consideration (and really SW SAGA only becomes fast with familiarity)</p><p></p><p>Is it just laziness on game designers part? There are a lot of campaign settings, and d20 games that I wouldn't mind playing with (World of Warcraft rpg, Iron Kingdoms, Grim Tales, d20 modern, etc) but don't because in the end prep time makes it not worth the effort.</p><p></p><p>I'm stuck (or at least I feel stuck) using published adventures ( not that this is bad, some are darn good). Sometimes I get the itch to write my own adventure, and then when I think of the work and I forget it. </p><p></p><p>So why havn't more game designers done something about this? I have to say SW SAGA has me hopeful that 4th ed. is going to take this into consideration.</p></blockquote><p></p>
[QUOTE="Gundark, post: 3667040, member: 6148"] A little about me. I'm 33 years old, married, soon to have 4 kids, full time job, church activities, etc, etc. I'm lucky enough to have a group that meets together every week to play RPGs, right now we're play Warhammer FRPG (using a published adventure path). This is really our first time deviating from playing a d20 game. Anyhow my point is I don't have a lot of time to play let alone prep for a game. I'm really surprised that more game designers don't take into consideration fast game prep times. Spycraft 2.0, Iron Heroes, and SW SAGA are really the only (d20) games that seem to take this into consideration (and really SW SAGA only becomes fast with familiarity) Is it just laziness on game designers part? There are a lot of campaign settings, and d20 games that I wouldn't mind playing with (World of Warcraft rpg, Iron Kingdoms, Grim Tales, d20 modern, etc) but don't because in the end prep time makes it not worth the effort. I'm stuck (or at least I feel stuck) using published adventures ( not that this is bad, some are darn good). Sometimes I get the itch to write my own adventure, and then when I think of the work and I forget it. So why havn't more game designers done something about this? I have to say SW SAGA has me hopeful that 4th ed. is going to take this into consideration. [/QUOTE]
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