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General Tabletop Discussion
*TTRPGs General
Game design that I'm surprised didn't make it into more books
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<blockquote data-quote="rowport" data-source="post: 3667072" data-attributes="member: 9729"><p>Gundark-</p><p></p><p>I broke apart your original question in two sections to highlight both parts because I really think you are asking, "why am I forced to run published adventures to cut d20 prep time?" Honestly, I am not sure that is a fair question. When I started reading your post, I immediately starting thinking, "hmm... what about Fantastic Locations or the Expedition book series from WOTC, or the GameMastery scenerios or Adventure Paths from Paizo?" I mean, you really cannot get much faster than Fantastic Locations-- which comes with all the stats, the color maps, and even suggested minis, unless you use the GameMastery scenerios which *include* the minis, too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But, that said, if you do not want to use published adventures, you are back to the longest prep time-- preparing your own.</p><p></p><p>The reason I think it is still an unfair question is because you are implicitly suggesting that the d20 complexity takes too long to stat NPCs-- I assume that, because writing a plot is not longer for D&D than any other rules system, it is the rules complexity that takes time. If that is correct, then there are lots of ways to cut that time: pick up Dungeon and use the NPCs without the adventure. Use the example NPCs inlcuded with every WOTC prestige class. Or just make NPCs using core books-- they will generally be effective enough that way. Just because the rules complexity to mix and match every class and feat *exists* does not mean you need to use them.</p></blockquote><p></p>
[QUOTE="rowport, post: 3667072, member: 9729"] Gundark- I broke apart your original question in two sections to highlight both parts because I really think you are asking, "why am I forced to run published adventures to cut d20 prep time?" Honestly, I am not sure that is a fair question. When I started reading your post, I immediately starting thinking, "hmm... what about Fantastic Locations or the Expedition book series from WOTC, or the GameMastery scenerios or Adventure Paths from Paizo?" I mean, you really cannot get much faster than Fantastic Locations-- which comes with all the stats, the color maps, and even suggested minis, unless you use the GameMastery scenerios which *include* the minis, too! :D But, that said, if you do not want to use published adventures, you are back to the longest prep time-- preparing your own. The reason I think it is still an unfair question is because you are implicitly suggesting that the d20 complexity takes too long to stat NPCs-- I assume that, because writing a plot is not longer for D&D than any other rules system, it is the rules complexity that takes time. If that is correct, then there are lots of ways to cut that time: pick up Dungeon and use the NPCs without the adventure. Use the example NPCs inlcuded with every WOTC prestige class. Or just make NPCs using core books-- they will generally be effective enough that way. Just because the rules complexity to mix and match every class and feat *exists* does not mean you need to use them. [/QUOTE]
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