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General Tabletop Discussion
*TTRPGs General
Game design that I'm surprised didn't make it into more books
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<blockquote data-quote="bento" data-source="post: 3667111" data-attributes="member: 36597"><p>I think D&D 3.5 has addressed this problem for the past two years. Besides creating more adventures, many of the critter books (Lords of Madness) and landscapes (Sandstorm) have large sections devoted to running adventures with statted monsters and such. While they may not be complete adventures, they provide you with a map, hooks, and encounters (monsters & traps). I know a lot of people complained about MMIV, but I've read the reason classed monsters were included was to save DMs time during prep.</p><p></p><p></p><p>I don't think most publishers focused on settings have the page count to spend more time helping with pre-stated monsters and encounters. I guess they have a choice between putting out a lot of new content and letting the GM do the rest vs. less content but packaged up ready-to-use. </p><p></p><p>Look at the difference between a Eberron setting book like The Five Nations, where the authors are challenged with cramming in new cities, important NPCs, monsters, and PrCs against a critter book like Libris Mortis, where the authors have 50+ pages to flesh out adventure & campaign ideas using monsters most players are very familiar with.</p><p></p><p>I think most publishers have in mind the GM that likes the pieces and has the time to put them togther. Look at the flak WoTC got from GMs from including stat-ed monsters in MMIV. I guess think kind of material works better in adventure modules and critter books like LM and Dragonomicon.</p></blockquote><p></p>
[QUOTE="bento, post: 3667111, member: 36597"] I think D&D 3.5 has addressed this problem for the past two years. Besides creating more adventures, many of the critter books (Lords of Madness) and landscapes (Sandstorm) have large sections devoted to running adventures with statted monsters and such. While they may not be complete adventures, they provide you with a map, hooks, and encounters (monsters & traps). I know a lot of people complained about MMIV, but I've read the reason classed monsters were included was to save DMs time during prep. I don't think most publishers focused on settings have the page count to spend more time helping with pre-stated monsters and encounters. I guess they have a choice between putting out a lot of new content and letting the GM do the rest vs. less content but packaged up ready-to-use. Look at the difference between a Eberron setting book like The Five Nations, where the authors are challenged with cramming in new cities, important NPCs, monsters, and PrCs against a critter book like Libris Mortis, where the authors have 50+ pages to flesh out adventure & campaign ideas using monsters most players are very familiar with. I think most publishers have in mind the GM that likes the pieces and has the time to put them togther. Look at the flak WoTC got from GMs from including stat-ed monsters in MMIV. I guess think kind of material works better in adventure modules and critter books like LM and Dragonomicon. [/QUOTE]
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