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Game design that I'm surprised didn't make it into more books
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<blockquote data-quote="theredrobedwizard" data-source="post: 3667343" data-attributes="member: 21340"><p>This is why I just use Star Wars SAGA for every genre now. I'll take 10 minutes to convert races and reflavor the classes, then we're good to go. As examples of converted SAGA games, I've run a historical fantasy game, a modern game, a Call of Cthluhu-ish game, and am currently working on a Harry Potter-ish game.</p><p></p><p>Converted Race: Elf</p><p>+2 Dex, -2 Con</p><p>Low Light Vision: Ignores concealment (but not total concealment) from darkness.</p><p>Elven Senses: Elves may reroll perception checks, but must accept the reroll even if it is worse.</p><p>Speed: Elven base speed is 6 squares.</p><p>Medium Size: Elves have no penalties or bonuses based on size.</p><p>Conditional Bonus Feat: Elves gain Weapon Proficiency (Advanced Melee Weapons) if they have Weapon Proficiency (Simple Weapons).</p><p></p><p>That took all of two minutes to work up from scratch. </p><p></p><p>As to why more game designers don't follow along with this ease of use ideology, it's not that they don't want it to be easy to use, they just only want it to be easy to use if you buy all their products.</p><p></p><p>-TRRW</p></blockquote><p></p>
[QUOTE="theredrobedwizard, post: 3667343, member: 21340"] This is why I just use Star Wars SAGA for every genre now. I'll take 10 minutes to convert races and reflavor the classes, then we're good to go. As examples of converted SAGA games, I've run a historical fantasy game, a modern game, a Call of Cthluhu-ish game, and am currently working on a Harry Potter-ish game. Converted Race: Elf +2 Dex, -2 Con Low Light Vision: Ignores concealment (but not total concealment) from darkness. Elven Senses: Elves may reroll perception checks, but must accept the reroll even if it is worse. Speed: Elven base speed is 6 squares. Medium Size: Elves have no penalties or bonuses based on size. Conditional Bonus Feat: Elves gain Weapon Proficiency (Advanced Melee Weapons) if they have Weapon Proficiency (Simple Weapons). That took all of two minutes to work up from scratch. As to why more game designers don't follow along with this ease of use ideology, it's not that they don't want it to be easy to use, they just only want it to be easy to use if you buy all their products. -TRRW [/QUOTE]
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