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*TTRPGs General
Game design that I'm surprised didn't make it into more books
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<blockquote data-quote="charlesatan" data-source="post: 3671249" data-attributes="member: 20870"><p>Because for some, it's a feature, not a flaw. =)</p><p></p><p>But honestly, while I think you can make a complex game yet giving it low prep time, there's definitely more flexibility in a game that has longer prep time (if done correctly--bad game design can still lead to long prep time games yet still a sucky, inflexible system). I mean I told a friend about how skills are computed in Saga system and he prefers skill points more simply because it's more customizable, even if the former will take less time.</p><p></p><p>Second, it also has to do with audience. I mean the Saga Rules for Star Wars is fine and I expect some gamers will be adapting it to their D&D games. But I don't think the brand will adapt that system as a whole (i.e. 4th Ed being Saga System) and some people might not even embrace such a move.</p><p></p><p>Third, #1, #2, and #3 is easier said than done.</p><p></p><p>Fourth, it's also no coincidence that the later game d20 game systems came out better than 3.0. The first "prototype" system is usually flawed (think the bugs in Windows XP when it first came out, or in Windows Vista right now). A lot of game systems right now like Star Wars Saga System wouldn't be possible if they hadn't made the mistakes in 3.0 for example.</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3671249, member: 20870"] Because for some, it's a feature, not a flaw. =) But honestly, while I think you can make a complex game yet giving it low prep time, there's definitely more flexibility in a game that has longer prep time (if done correctly--bad game design can still lead to long prep time games yet still a sucky, inflexible system). I mean I told a friend about how skills are computed in Saga system and he prefers skill points more simply because it's more customizable, even if the former will take less time. Second, it also has to do with audience. I mean the Saga Rules for Star Wars is fine and I expect some gamers will be adapting it to their D&D games. But I don't think the brand will adapt that system as a whole (i.e. 4th Ed being Saga System) and some people might not even embrace such a move. Third, #1, #2, and #3 is easier said than done. Fourth, it's also no coincidence that the later game d20 game systems came out better than 3.0. The first "prototype" system is usually flawed (think the bugs in Windows XP when it first came out, or in Windows Vista right now). A lot of game systems right now like Star Wars Saga System wouldn't be possible if they hadn't made the mistakes in 3.0 for example. [/QUOTE]
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