Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game design trap - Starting too close to zero.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pyromantic" data-source="post: 5846515" data-attributes="member: 6690699"><p>As some have already mentioned, this is completely irrelevant in the case of d20 rolls or similar mechanics that work in an additive fashion. You could apply a flat +100 bonus to all d20 rolls and increase all DCs by 100 and <em>it would have basically no effect</em> on the probabilities involved in the game. All d20 rolls boil down to the same thing: you are attempting to succeed on a task, and of the 20 numbers that can show on the die, a certain number of them result in success. However many of them there are is not dependent on bonuses and increases in DC that simply cancel out. There are certain corner cases that can be influenced, such as the frequency of hits that are criticals (if you always need 20 to hit, but getting 20 to hit results in a critical, then every hit is a critical) but that's about it. Appearances and ease of working with the numbers become the more important factors.</p><p> </p><p>As has also been mentioned however, things that work in a more multiplicative fashion are quite different. Here the ratios become important. For example, if a target has 20 hit points and you do 4 damage per hit, then you need to connect 5 times to reduce it to 0. Get an additional +1 to damage, and now you need 4 hits. But if you only do 1 damage per hit, the +1 to damage is huge, reducing the number of hits you need from 20 to 10.</p><p> </p><p>In some areas of the mechanics then, moving away from 0 as a basis makes sense, but only to the degree to which you need room for fine adjustments. </p><p> </p><p>I really hope some strong mathematicians are involved in fine-tuning the mechanics for Next. Issues like this are what created problems like higher-complexity challenges actually being <em>easier</em> than lower-complexity in the first version of skill challenges.</p></blockquote><p></p>
[QUOTE="Pyromantic, post: 5846515, member: 6690699"] As some have already mentioned, this is completely irrelevant in the case of d20 rolls or similar mechanics that work in an additive fashion. You could apply a flat +100 bonus to all d20 rolls and increase all DCs by 100 and [i]it would have basically no effect[/i] on the probabilities involved in the game. All d20 rolls boil down to the same thing: you are attempting to succeed on a task, and of the 20 numbers that can show on the die, a certain number of them result in success. However many of them there are is not dependent on bonuses and increases in DC that simply cancel out. There are certain corner cases that can be influenced, such as the frequency of hits that are criticals (if you always need 20 to hit, but getting 20 to hit results in a critical, then every hit is a critical) but that's about it. Appearances and ease of working with the numbers become the more important factors. As has also been mentioned however, things that work in a more multiplicative fashion are quite different. Here the ratios become important. For example, if a target has 20 hit points and you do 4 damage per hit, then you need to connect 5 times to reduce it to 0. Get an additional +1 to damage, and now you need 4 hits. But if you only do 1 damage per hit, the +1 to damage is huge, reducing the number of hits you need from 20 to 10. In some areas of the mechanics then, moving away from 0 as a basis makes sense, but only to the degree to which you need room for fine adjustments. I really hope some strong mathematicians are involved in fine-tuning the mechanics for Next. Issues like this are what created problems like higher-complexity challenges actually being [i]easier[/i] than lower-complexity in the first version of skill challenges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game design trap - Starting too close to zero.
Top