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Game design trap - Starting too close to zero.
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<blockquote data-quote="Pyromantic" data-source="post: 5847449" data-attributes="member: 6690699"><p>There is however a question of how the results you want can best be achieved. I'm trying to think of how many things in D&D work in this kind of fashion. It's not likely for the game to have anything along the lines of receiving a number of actions equal to your dex bonus, for example. The most notable examples I can think of are skills (in 3.0/3.5, as skill acquisition was quite different in 4th) and hit points/damage.</p><p> </p><p>From what we know it seems skills are changing quite a bit anyway, and frankly I certainly don't want them to look like they did in 3.5, mostly because of the issue of increasing specialization which lead to many of the math problems in the game.</p><p> </p><p>As for damage, it's subjective how much damage a melee "competent" wizard should be doing relative to a fighter, but d8 as compared to d8+4 or so might be perfectly reasonable before any character investment. This is especially true if there are options similar to the melee training feat of 4th, but we know so little about how things like feats, proficiencies and class features are structured that it's difficult to guess.</p></blockquote><p></p>
[QUOTE="Pyromantic, post: 5847449, member: 6690699"] There is however a question of how the results you want can best be achieved. I'm trying to think of how many things in D&D work in this kind of fashion. It's not likely for the game to have anything along the lines of receiving a number of actions equal to your dex bonus, for example. The most notable examples I can think of are skills (in 3.0/3.5, as skill acquisition was quite different in 4th) and hit points/damage. From what we know it seems skills are changing quite a bit anyway, and frankly I certainly don't want them to look like they did in 3.5, mostly because of the issue of increasing specialization which lead to many of the math problems in the game. As for damage, it's subjective how much damage a melee "competent" wizard should be doing relative to a fighter, but d8 as compared to d8+4 or so might be perfectly reasonable before any character investment. This is especially true if there are options similar to the melee training feat of 4th, but we know so little about how things like feats, proficiencies and class features are structured that it's difficult to guess. [/QUOTE]
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