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Game design trap - Starting too close to zero.
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<blockquote data-quote="Pyromantic" data-source="post: 5847511" data-attributes="member: 6690699"><p>To add:</p><p> </p><p>The funny thing is that the one place it was said it was unnecessary to change the scale (starting level) is one place I absolutely <em>would</em> like to see it change.</p><p> </p><p>If they're thinking about 3.5-style multiclassing, then one of the big issues that came up before is that taking a level in two classes gave you just about everything a starting character gets from either class. If you split the stuff a default starting character gets over several levels, and begin at a level higher than 1, then you have room to allow a more gradual acquisition of function through mutliclassing. You also have the added benefit of allowing mutliclassing as a beginning character in a more functional manner than 3rd or 4th ever really did. (Something akin to the apprentice rules in the 3.0 DMG, which I really liked.)</p><p> </p><p>I'm curious as to what kind of mechanics you would like to see in place Crazy Jerome with the kind of change you're talking about.</p></blockquote><p></p>
[QUOTE="Pyromantic, post: 5847511, member: 6690699"] To add: The funny thing is that the one place it was said it was unnecessary to change the scale (starting level) is one place I absolutely [i]would[/i] like to see it change. If they're thinking about 3.5-style multiclassing, then one of the big issues that came up before is that taking a level in two classes gave you just about everything a starting character gets from either class. If you split the stuff a default starting character gets over several levels, and begin at a level higher than 1, then you have room to allow a more gradual acquisition of function through mutliclassing. You also have the added benefit of allowing mutliclassing as a beginning character in a more functional manner than 3rd or 4th ever really did. (Something akin to the apprentice rules in the 3.0 DMG, which I really liked.) I'm curious as to what kind of mechanics you would like to see in place Crazy Jerome with the kind of change you're talking about. [/QUOTE]
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