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Game design trap - Starting too close to zero.
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<blockquote data-quote="Lanefan" data-source="post: 5847606" data-attributes="member: 29398"><p>First off, you seem to be stuck in 3e mode and projecting that onto 5e. If the 3e skill system goes away (as I hope it will) then all of what you wrote in that example becomes moot.</p><p></p><p>Other than that I just don't see what you're getting at. What is there in the game that multiplies in such a way that a bonus of +6 vs. +0 vs. -3 presents any kind of problem? And, if there is no difference, why not keep the bonuses/penaitles as small as possible?</p><p></p><p>For combat, I would in fact posit that for all bonuses (and penalties) smaller is always better. If I'm fighting a foe that has 20 h.p.* and I'm doing a straight d8 every time I hit (thus on average I need 5 hits to put it down but it might only take 3 and could take 20 if I'm really unlucky), the math works much different than if the foe has 70 h.p. and I'm doing d8+10. On average I'll still put it down on 5 hits, but it's gonna take me at least 4 and can't possibly take more than 7. The actual die roll has become far less meaningful. To me, this is bad.</p><p></p><p>* - for these purposes let's assume death at 0 h.p. and ignore crits and fumbles.</p><p></p><p>Lan-"what determines the grind value is AC; how long it takes to get those 5 hits in"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5847606, member: 29398"] First off, you seem to be stuck in 3e mode and projecting that onto 5e. If the 3e skill system goes away (as I hope it will) then all of what you wrote in that example becomes moot. Other than that I just don't see what you're getting at. What is there in the game that multiplies in such a way that a bonus of +6 vs. +0 vs. -3 presents any kind of problem? And, if there is no difference, why not keep the bonuses/penaitles as small as possible? For combat, I would in fact posit that for all bonuses (and penalties) smaller is always better. If I'm fighting a foe that has 20 h.p.* and I'm doing a straight d8 every time I hit (thus on average I need 5 hits to put it down but it might only take 3 and could take 20 if I'm really unlucky), the math works much different than if the foe has 70 h.p. and I'm doing d8+10. On average I'll still put it down on 5 hits, but it's gonna take me at least 4 and can't possibly take more than 7. The actual die roll has become far less meaningful. To me, this is bad. * - for these purposes let's assume death at 0 h.p. and ignore crits and fumbles. Lan-"what determines the grind value is AC; how long it takes to get those 5 hits in"-efan [/QUOTE]
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