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Game design trap - Starting too close to zero.
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<blockquote data-quote="Pyromantic" data-source="post: 5847680" data-attributes="member: 6690699"><p>That's fair. Options should definitely be considered.</p><p> </p><p>I would suggest however that you underestimate the negative impact of scaling everything in this way. Keeping numbers smaller when possible does have an aesthetic appeal and an approachability factor, even in cases where it may not matter mathematically. Some people really hate the +1/2 level on 4E for the simple fact that they hate dealing with +20-something on die rolls all the time. May not make any difference for a lot of people, but some find it unwieldy.</p><p> </p><p>I see 4th's changes to hit point and damage scaling <em>at 1st level</em> as an improvement, even if the way it progresses needs some work, but I'm not sure exactly what you want to do with it. Would you increase all stat modifiers, so that an "average" score of 10 gives something like a +5 modifier? Or are you saying that specific instances of game mechanics (like damage expressions or skill acquisition) should generally start on a larger scale?</p><p> </p><p>I guess I'm saying that I don't see that what you're asking can be entirely removed from specifics. And given the history of changes in hit point/damage in 4th edition, and the fact that WotC has already openly discussed the question of starting hit points, I think this is certainly a consideration for them already.</p></blockquote><p></p>
[QUOTE="Pyromantic, post: 5847680, member: 6690699"] That's fair. Options should definitely be considered. I would suggest however that you underestimate the negative impact of scaling everything in this way. Keeping numbers smaller when possible does have an aesthetic appeal and an approachability factor, even in cases where it may not matter mathematically. Some people really hate the +1/2 level on 4E for the simple fact that they hate dealing with +20-something on die rolls all the time. May not make any difference for a lot of people, but some find it unwieldy. I see 4th's changes to hit point and damage scaling [i]at 1st level[/i] as an improvement, even if the way it progresses needs some work, but I'm not sure exactly what you want to do with it. Would you increase all stat modifiers, so that an "average" score of 10 gives something like a +5 modifier? Or are you saying that specific instances of game mechanics (like damage expressions or skill acquisition) should generally start on a larger scale? I guess I'm saying that I don't see that what you're asking can be entirely removed from specifics. And given the history of changes in hit point/damage in 4th edition, and the fact that WotC has already openly discussed the question of starting hit points, I think this is certainly a consideration for them already. [/QUOTE]
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