Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game design trap - Starting too close to zero.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5848317" data-attributes="member: 29398"><p>Sorry, I read the elaboration and took it to be the main discussion.</p><p> </p><p>The example I used was straight d8, not d4...but everything else is right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I'd say quite the opposite. As soon as the bonus number gets bigger than the die size being rolled the die roll starts becoming less and less relevant. Using your example of someone doing d4+10 per hit thus giving a possible result range of 11-14, it's easy to see that what matters is the constant +10 rather than the extra 1-4 tack-on.</p><p></p><p>And this largely defeats the purpose of a dice-based game in which random chance is intended to play a significant role.</p><p></p><p>The base mod. doesn't need to be +4 if the foe has fewer h.p. to begin with.</p><p>Call it a severe playstyle or preference difference if you like, but I just can't agree with the assumption that a PC has to always be successful at what it does. Yes, a low-level fighter might miss the orc 60 or 70 or even 80% of the time. So what? What makes the fighter a hero is that she's out there fighting the orc at all, where lesser people hide in their homes behind barred doors.</p><p>Here again it comes down to player (and DM) attitude on this one point and speaks to a larger issue of entitlement and expected success. I can't help you there.</p><p></p><p>Lan-"if nobody ever made mistakes the game - and real life - would be pretty dull"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5848317, member: 29398"] Sorry, I read the elaboration and took it to be the main discussion. The example I used was straight d8, not d4...but everything else is right. :) I'd say quite the opposite. As soon as the bonus number gets bigger than the die size being rolled the die roll starts becoming less and less relevant. Using your example of someone doing d4+10 per hit thus giving a possible result range of 11-14, it's easy to see that what matters is the constant +10 rather than the extra 1-4 tack-on. And this largely defeats the purpose of a dice-based game in which random chance is intended to play a significant role. The base mod. doesn't need to be +4 if the foe has fewer h.p. to begin with. Call it a severe playstyle or preference difference if you like, but I just can't agree with the assumption that a PC has to always be successful at what it does. Yes, a low-level fighter might miss the orc 60 or 70 or even 80% of the time. So what? What makes the fighter a hero is that she's out there fighting the orc at all, where lesser people hide in their homes behind barred doors. Here again it comes down to player (and DM) attitude on this one point and speaks to a larger issue of entitlement and expected success. I can't help you there. Lan-"if nobody ever made mistakes the game - and real life - would be pretty dull"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game design trap - Starting too close to zero.
Top