Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game design trap - Starting too close to zero.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5848358" data-attributes="member: 54877"><p>I'm not terribly concerned about the exact method used, as long as the damage expression gets further off of zero. For that matter, moving the average sufficiently away from zero would probably give most of the benefits.</p><p> </p><p>That is, for my purposes, the dagger in the 1st level, relatively low Str hands, doing <strong>around</strong> 1d4+4 or 1d6+3 or 1d8+1 or even 1d10 are all good. Or perhaps 1d4+3 or 1d6+2 or 1d8 would be sufficient. Either way, you then adjust more skilled 1st level attacks and higher level attacks from there (slowly). If I understand Lanefan's stated preference, if forced to adapt to something like this, he'd probably prefer one of those later numbers than the earlier ones. I could easily go with any of them for a particular campaign. The mod of around +4 is merely a convenient way to talk about this. </p><p> </p><p>I don't agree that providing at-wills based on other stats fully solves this issue. It sort of does the minimum, in that now everyone has a decent damage expression, they can function. But if that moves certain flavorful options--such as 1st level wizard with dagger--from "might do occasionally when pressed" to "would rather play dead than try, ever"--you've effectively removed that option from the game. There's a fine line between "lousy but possible" and "don't even try"--and I'd like the boundaries of that line to encompass as much territory as it reasonably can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>The other things you listed are certainly valid approaches to solving the whole shebhang.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5848358, member: 54877"] I'm not terribly concerned about the exact method used, as long as the damage expression gets further off of zero. For that matter, moving the average sufficiently away from zero would probably give most of the benefits. That is, for my purposes, the dagger in the 1st level, relatively low Str hands, doing [B]around[/B] 1d4+4 or 1d6+3 or 1d8+1 or even 1d10 are all good. Or perhaps 1d4+3 or 1d6+2 or 1d8 would be sufficient. Either way, you then adjust more skilled 1st level attacks and higher level attacks from there (slowly). If I understand Lanefan's stated preference, if forced to adapt to something like this, he'd probably prefer one of those later numbers than the earlier ones. I could easily go with any of them for a particular campaign. The mod of around +4 is merely a convenient way to talk about this. I don't agree that providing at-wills based on other stats fully solves this issue. It sort of does the minimum, in that now everyone has a decent damage expression, they can function. But if that moves certain flavorful options--such as 1st level wizard with dagger--from "might do occasionally when pressed" to "would rather play dead than try, ever"--you've effectively removed that option from the game. There's a fine line between "lousy but possible" and "don't even try"--and I'd like the boundaries of that line to encompass as much territory as it reasonably can. :D The other things you listed are certainly valid approaches to solving the whole shebhang. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game design trap - Starting too close to zero.
Top