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[Game Design] Will Wright on Story and Game
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<blockquote data-quote="Celebrim" data-source="post: 3405138" data-attributes="member: 4937"><p>As far as Spore goes, I don't even find Spore all that innovative. It's simply taking some of the technology from games like Black & White and applying it to the Civilization/Ascendancy paradigm rather than the settlers paradigm. They are still 'god games', and the basic technology is as old as NetHack and Elite.</p><p></p><p>How successful Spore is going to be is going to depend entirely on how good each subgame actually is. Unless each phase is rewarding in its own right compared to similar games, the entire game will likely fail. My basic feeling is that there is way too much sim-ant in the game play as described, and sim-ant was a very poor game. Likewise, the remaining phases are way to 'sim' like as well, meaning that they are likely to turn off strategic micromanagers looking for a broader version of Ascendancy or Civilization, RTS fanatics looking for AoE with more diverse more player customizable game play, and well - just about every other gaming subgroup. </p><p></p><p>And the success of Sims was that it was a pretty looking chat room with collectible toys, so don't expect this to attract the non-gamer crowd either, so the whole game is going to hinge on whether the galactic game is as rich as Elite or Master of Orion II. Don't bet on it.</p><p></p><p>Finally, 'Massively Single-Player' is a gimic, since the whole advantage of multiplayer is competition or cooperation (or simply hanging out) and Spore provides none of these things.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3405138, member: 4937"] As far as Spore goes, I don't even find Spore all that innovative. It's simply taking some of the technology from games like Black & White and applying it to the Civilization/Ascendancy paradigm rather than the settlers paradigm. They are still 'god games', and the basic technology is as old as NetHack and Elite. How successful Spore is going to be is going to depend entirely on how good each subgame actually is. Unless each phase is rewarding in its own right compared to similar games, the entire game will likely fail. My basic feeling is that there is way too much sim-ant in the game play as described, and sim-ant was a very poor game. Likewise, the remaining phases are way to 'sim' like as well, meaning that they are likely to turn off strategic micromanagers looking for a broader version of Ascendancy or Civilization, RTS fanatics looking for AoE with more diverse more player customizable game play, and well - just about every other gaming subgroup. And the success of Sims was that it was a pretty looking chat room with collectible toys, so don't expect this to attract the non-gamer crowd either, so the whole game is going to hinge on whether the galactic game is as rich as Elite or Master of Orion II. Don't bet on it. Finally, 'Massively Single-Player' is a gimic, since the whole advantage of multiplayer is competition or cooperation (or simply hanging out) and Spore provides none of these things. [/QUOTE]
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