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[Game Design] Will Wright on Story and Game
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<blockquote data-quote="Raven Crowking" data-source="post: 3408833" data-attributes="member: 18280"><p>Ummm...did you read past (1)?</p><p></p><p>Specifically:</p><p></p><p style="margin-left: 20px">(2) creating the characters and then making a setting that makes sense for those characters.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(3) making a setting that could host an infinite number of PC types while still making sense.</p><p></p><p>Please note that (2) specifically has the characters made before the setting.</p><p></p><p>If you mean, why does the setting need to be created before play begins, well the obvious answer is that there are various degrees of "creation" and I wouldn't advocate creating the number of fleas of every dog of every town prior to play starting (or, for that matter, after, unless you have PCs who are flea census takers).</p><p></p><p>As I said earlier,</p><p></p><p style="margin-left: 20px">Obviously, if you don't care about world depth, these problems can just be hand-waved away.</p><p></p><p>OTOH, I believe that some reasonable level of preparation is crucial to the success of a well-run campaign. This prep doesn't have to be stat block prep, mind you -- for a lot of things, it is more important to know Who, What, When, Where, and Why. That way, you can seed clues about potential future conflicts, trouble brewing, etc., right from the get go. It eliminates the question, "Where was the BBEG when we were 1st level?" because the PCs <em>know</em> the answer by that point -- the BBEG used to be their friend.</p><p></p><p>Of course, different people have different playstyles, too, and some don't care for world depth, or don't require the depth to be as...deep. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If that's what floats your boat, then go for it, but I was stating what <em>I</em> believe makes the best D&D experience. YMMV.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3408833, member: 18280"] Ummm...did you read past (1)? Specifically: [INDENT](2) creating the characters and then making a setting that makes sense for those characters. (3) making a setting that could host an infinite number of PC types while still making sense.[/INDENT] Please note that (2) specifically has the characters made before the setting. If you mean, why does the setting need to be created before play begins, well the obvious answer is that there are various degrees of "creation" and I wouldn't advocate creating the number of fleas of every dog of every town prior to play starting (or, for that matter, after, unless you have PCs who are flea census takers). As I said earlier, [INDENT]Obviously, if you don't care about world depth, these problems can just be hand-waved away.[/INDENT] OTOH, I believe that some reasonable level of preparation is crucial to the success of a well-run campaign. This prep doesn't have to be stat block prep, mind you -- for a lot of things, it is more important to know Who, What, When, Where, and Why. That way, you can seed clues about potential future conflicts, trouble brewing, etc., right from the get go. It eliminates the question, "Where was the BBEG when we were 1st level?" because the PCs [i]know[/i] the answer by that point -- the BBEG used to be their friend. Of course, different people have different playstyles, too, and some don't care for world depth, or don't require the depth to be as...deep. :D If that's what floats your boat, then go for it, but I was stating what [i]I[/i] believe makes the best D&D experience. YMMV. [/QUOTE]
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