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<blockquote data-quote="ninefold_one" data-source="post: 5341607" data-attributes="member: 56346"><p>Hey fellow Minnesotan...</p><p></p><p>I agree with you that game economy doesn't necessarily work well when you add magic items to the mix. Realistically no vendor operating in anything less populated than a city should even be able to afford to buy one piece of magical loot off the player's wagon. Unfortunately I haven't studied economics and cannot come up with a better alternative. I think WotC came close when towns had a GP Limit. But even then... Who are they going to sell to?</p><p></p><p>I think that realistically magic items should end up as trophies and real player wealth should come from the work he does whether it be crafting, working a job, or whatever. But I digress.</p><p></p><p>As to your dollar model I do like the conversion. It makes a lot of sense and fits in with my view of dollar equivalency in the gold piece.</p></blockquote><p></p>
[QUOTE="ninefold_one, post: 5341607, member: 56346"] Hey fellow Minnesotan... I agree with you that game economy doesn't necessarily work well when you add magic items to the mix. Realistically no vendor operating in anything less populated than a city should even be able to afford to buy one piece of magical loot off the player's wagon. Unfortunately I haven't studied economics and cannot come up with a better alternative. I think WotC came close when towns had a GP Limit. But even then... Who are they going to sell to? I think that realistically magic items should end up as trophies and real player wealth should come from the work he does whether it be crafting, working a job, or whatever. But I digress. As to your dollar model I do like the conversion. It makes a lot of sense and fits in with my view of dollar equivalency in the gold piece. [/QUOTE]
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