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<blockquote data-quote="SkullThrone" data-source="post: 5341633" data-attributes="member: 96083"><p>In previous versions it seemed like the town Alchemist/Magic Shop owner would quickly amass more gold than the entire town combined, 4e doesn't seem very different, but at least previous additions forced characters to pay for training an such, 4e has no major gp expense for players.</p><p></p><p>I've fixed this in past versions, by essentially redoing the value of magic items, in 4e at least they only have 30 price points to map so this would be fairly simple. Then I suppose there are the consumables to map to as well, but even still mapping 60 current values with 60 new values isn't that hard...has anyone done this, or come up with a simple scheme to do this.</p><p></p><p>If items were brought down to not completely blow the economy, I suppose platinum would have to come down to 10gp, rather than 100gp. Treasure would probably scale by tier as well.</p><p></p><p>Does anyone have some good expenses to tack onto the players? I'm thinking about having them train for levels...like 50gp x level...any others?</p></blockquote><p></p>
[QUOTE="SkullThrone, post: 5341633, member: 96083"] In previous versions it seemed like the town Alchemist/Magic Shop owner would quickly amass more gold than the entire town combined, 4e doesn't seem very different, but at least previous additions forced characters to pay for training an such, 4e has no major gp expense for players. I've fixed this in past versions, by essentially redoing the value of magic items, in 4e at least they only have 30 price points to map so this would be fairly simple. Then I suppose there are the consumables to map to as well, but even still mapping 60 current values with 60 new values isn't that hard...has anyone done this, or come up with a simple scheme to do this. If items were brought down to not completely blow the economy, I suppose platinum would have to come down to 10gp, rather than 100gp. Treasure would probably scale by tier as well. Does anyone have some good expenses to tack onto the players? I'm thinking about having them train for levels...like 50gp x level...any others? [/QUOTE]
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