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<blockquote data-quote="karolusb" data-source="post: 5351832" data-attributes="member: 83359"><p>Jewelry does none of those things, and yet exists in our world. You need some concept of scarcity for this argument to work, but it doesn't need to be a straight jacket. Nor do we have any reason to assume scarcity doesn't already exist (other than the problematic 20% sale price). </p><p> </p><p>I like, and have used, minor variants of all of your offerings though. </p><p> </p><p>#1 Allows the myths of the ancient magic empires to be true. Since there is little inherent benefit to that in most campaigns I wouldn't use it as a stock mechanic. In a game with fluctuating magic levels this works well though, as powerful items could only survive the fall of magic by being in places where the magic remained strong. Other items may have the potential to regain thier former glory, but have to be awakened or re-empowered. </p><p> </p><p>#2 I have always liked the heroes sword being just that, the sword you use to kill a dragon is magic, as opposed to you use a magic sword to kill a dragon. This is more literary and less literal than the system presented in D&D (any edition). </p><p> </p><p>#3 Is close to what I used in my last campaign. You don't need to have a hard zero sum game though. Items must be made from residium, but residium does not only come from items (if it did the amount of magic would be decreasing in the world at an astronomical rate). Residium could be a rare natural find, or perhaps it can be made from gold or other mineral wealth, at the cost of destroying them, I had ruled that perfect quality gems could be destroyed to create residium. Perhaps in another game it comes from sqeezing faeries or harvesting the organs of dragons. </p><p> </p><p>All that said none of it is a problem unless you want it to be. Even without residium you have to use arcane components, (the aforementioned dragon ichor and pixie dust perhaps) which is as scarce as the GM declares it to be. At the end of the day the GM doesn't need to me more aware of the scarcity of residium then he does the scarcity of diamonds. And the lack of a hard mechanic for diamond scarcity doesn't impact the game.</p></blockquote><p></p>
[QUOTE="karolusb, post: 5351832, member: 83359"] Jewelry does none of those things, and yet exists in our world. You need some concept of scarcity for this argument to work, but it doesn't need to be a straight jacket. Nor do we have any reason to assume scarcity doesn't already exist (other than the problematic 20% sale price). I like, and have used, minor variants of all of your offerings though. #1 Allows the myths of the ancient magic empires to be true. Since there is little inherent benefit to that in most campaigns I wouldn't use it as a stock mechanic. In a game with fluctuating magic levels this works well though, as powerful items could only survive the fall of magic by being in places where the magic remained strong. Other items may have the potential to regain thier former glory, but have to be awakened or re-empowered. #2 I have always liked the heroes sword being just that, the sword you use to kill a dragon is magic, as opposed to you use a magic sword to kill a dragon. This is more literary and less literal than the system presented in D&D (any edition). #3 Is close to what I used in my last campaign. You don't need to have a hard zero sum game though. Items must be made from residium, but residium does not only come from items (if it did the amount of magic would be decreasing in the world at an astronomical rate). Residium could be a rare natural find, or perhaps it can be made from gold or other mineral wealth, at the cost of destroying them, I had ruled that perfect quality gems could be destroyed to create residium. Perhaps in another game it comes from sqeezing faeries or harvesting the organs of dragons. All that said none of it is a problem unless you want it to be. Even without residium you have to use arcane components, (the aforementioned dragon ichor and pixie dust perhaps) which is as scarce as the GM declares it to be. At the end of the day the GM doesn't need to me more aware of the scarcity of residium then he does the scarcity of diamonds. And the lack of a hard mechanic for diamond scarcity doesn't impact the game. [/QUOTE]
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