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<blockquote data-quote="yeloson" data-source="post: 5363462" data-attributes="member: 27583"><p>D&D pretty much ends up swinging in one of two directions- either magic is commonplace (perhaps not for commoners, but still), or it's rare. </p><p></p><p>If it's commonplace, then you have a magical item economy- people are making magic items, selling them, and buying them (ditto with casting spells for gold). It makes for drastically different settings than history, since a lot of expected laws of physics can be broken - cure spells, creating water, talking to the dead, etc.</p><p></p><p>If it's rare, then there isn't a market - in which case the prices shouldn't be seen literally, bur rather as an idea of equivalence if you were to give such an item away (such as to nobles or wizards, etc.). What such an item would be worth, you're unlikely to find someone willing to trade for it ("Hey, here's a magic dagger! Wanna trade your sailing galley for it?").</p><p></p><p>I generally prefer keeping gold and magic separate without space for conversion. Otherwise you end up with a magic based economy as noted above ("I spend the month we're resting up making scrolls and selling them"). There's also the reverse issue ("We'll take the 3000 platinum we pulled from the dungeon and equip everyone with Elven Boots of Silence!").</p></blockquote><p></p>
[QUOTE="yeloson, post: 5363462, member: 27583"] D&D pretty much ends up swinging in one of two directions- either magic is commonplace (perhaps not for commoners, but still), or it's rare. If it's commonplace, then you have a magical item economy- people are making magic items, selling them, and buying them (ditto with casting spells for gold). It makes for drastically different settings than history, since a lot of expected laws of physics can be broken - cure spells, creating water, talking to the dead, etc. If it's rare, then there isn't a market - in which case the prices shouldn't be seen literally, bur rather as an idea of equivalence if you were to give such an item away (such as to nobles or wizards, etc.). What such an item would be worth, you're unlikely to find someone willing to trade for it ("Hey, here's a magic dagger! Wanna trade your sailing galley for it?"). I generally prefer keeping gold and magic separate without space for conversion. Otherwise you end up with a magic based economy as noted above ("I spend the month we're resting up making scrolls and selling them"). There's also the reverse issue ("We'll take the 3000 platinum we pulled from the dungeon and equip everyone with Elven Boots of Silence!"). [/QUOTE]
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