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Game effects of d666
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<blockquote data-quote="ajanders" data-source="post: 2622489" data-attributes="member: 3271"><p>Unearthed Arcana introduces a variant rule that turns D20 into D666: instead of making saves, skill checks, and level checks on a d20, make them on 3d6.</p><p>I understand this turns a flat probability curve into a bell curve, decreasing the randomness of the game. I think this should help the PC side...and frankly, it helps me too, because I can more precisely determine what a monster is able to do: while a CR may change, I can know it much more certainly.</p><p>I believe, however, this makes flat bonuses worth a different amount depending on the skill of the character...if this makes any sense.</p><p>That is, a +2 flanking bonus is now more valuable to a character with a to hit bonus of +10 than a to hit bonus of +16...or than a character with a to hit bonus of +4.</p><p>Unfortunately, I can't figure out how to prove this, it's only an intuition based on playing with a bell curve in my head.</p><p>Furthermore, if I could prove it, I don't know if it actually matters to the way the game plays.</p><p>Can any of the mathematical wizards here help me with either of those questions?</p><p>Thanks,</p><p>aja</p></blockquote><p></p>
[QUOTE="ajanders, post: 2622489, member: 3271"] Unearthed Arcana introduces a variant rule that turns D20 into D666: instead of making saves, skill checks, and level checks on a d20, make them on 3d6. I understand this turns a flat probability curve into a bell curve, decreasing the randomness of the game. I think this should help the PC side...and frankly, it helps me too, because I can more precisely determine what a monster is able to do: while a CR may change, I can know it much more certainly. I believe, however, this makes flat bonuses worth a different amount depending on the skill of the character...if this makes any sense. That is, a +2 flanking bonus is now more valuable to a character with a to hit bonus of +10 than a to hit bonus of +16...or than a character with a to hit bonus of +4. Unfortunately, I can't figure out how to prove this, it's only an intuition based on playing with a bell curve in my head. Furthermore, if I could prove it, I don't know if it actually matters to the way the game plays. Can any of the mathematical wizards here help me with either of those questions? Thanks, aja [/QUOTE]
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