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<blockquote data-quote="Dice4Hire" data-source="post: 5769868" data-attributes="member: 55066"><p>Well, I want to see high level abilities far more costly than low level abilities. For example Deadlands has a point buy system where one rank in an ability is trivial, and getting up to a 2 or 3 (normal levels) is not hard, but becoming super-human is very very point intensive. Even having a 6 or 7 is kinda amazing.</p><p></p><p>For example wizards and other full casters. I think they should have good broad access to low level spells (if they want) but realistically only be able to master 1-2 schools of magic and get the higher level spells.</p><p></p><p>Or specialize from day one and have more limited, but stronger power. </p><p></p><p></p><p>This is what I would like to see. Real tradeoffs in character building. In 3.5 Wizards (and of course clerics and druids) were so powerful at high levels because of their obscene spell choice. Cut that down and you limit them a lot.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5769868, member: 55066"] Well, I want to see high level abilities far more costly than low level abilities. For example Deadlands has a point buy system where one rank in an ability is trivial, and getting up to a 2 or 3 (normal levels) is not hard, but becoming super-human is very very point intensive. Even having a 6 or 7 is kinda amazing. For example wizards and other full casters. I think they should have good broad access to low level spells (if they want) but realistically only be able to master 1-2 schools of magic and get the higher level spells. Or specialize from day one and have more limited, but stronger power. This is what I would like to see. Real tradeoffs in character building. In 3.5 Wizards (and of course clerics and druids) were so powerful at high levels because of their obscene spell choice. Cut that down and you limit them a lot. [/QUOTE]
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