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<blockquote data-quote="Tequila Sunrise" data-source="post: 5674843" data-attributes="member: 40398"><p>The party arrives at the theatre only to discover that it's the gang's spirit week, when all the members get to dress up and act the boss' part. They all look and act differently, but they all call themselves Boss and are convinced that the PCs are new members that need to be hazed.</p><p></p><p></p><p></p><p>Okay, here's mine. It's a very broad question, so I'll be pleasantly surprised if anyone answers:</p><p></p><p>My campaign setting began as just a kitchen sink to set dungeon dives in, but I'm trying to flesh it out a bit more. Find its tone.</p><p></p><p>It's an ancient Earth. I mean, so ancient that its sun is a red giant. So ancient that [demi]human history is measured in billions of years. Partly inspired by Jack Vance, the Fading Earth is a crazy world where bizarre things happen regularly, and everyone is jaded. Adventuring is a common and respected profession, because you can hardly throw a stone without it hitting some ancient ruin or a Lovecraftian horror or a cult of devil worshippers.</p><p></p><p>Even humans, with their short life spans, have heard everything even if they haven't seen it. The Earth is fading, and everybody knows it. Really -- there was a prophesy a few years ago, and for once all of Earth's soothsayers agreed that the world is ending. When? They don't know exactly, but Earth's glory days are over.</p><p></p><p>The question is, how would the peoples of a Fading Earth act? Other than every forest having long since been cut down and then replanted in nice even rows, how would such a world look?</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5674843, member: 40398"] The party arrives at the theatre only to discover that it's the gang's spirit week, when all the members get to dress up and act the boss' part. They all look and act differently, but they all call themselves Boss and are convinced that the PCs are new members that need to be hazed. Okay, here's mine. It's a very broad question, so I'll be pleasantly surprised if anyone answers: My campaign setting began as just a kitchen sink to set dungeon dives in, but I'm trying to flesh it out a bit more. Find its tone. It's an ancient Earth. I mean, so ancient that its sun is a red giant. So ancient that [demi]human history is measured in billions of years. Partly inspired by Jack Vance, the Fading Earth is a crazy world where bizarre things happen regularly, and everyone is jaded. Adventuring is a common and respected profession, because you can hardly throw a stone without it hitting some ancient ruin or a Lovecraftian horror or a cult of devil worshippers. Even humans, with their short life spans, have heard everything even if they haven't seen it. The Earth is fading, and everybody knows it. Really -- there was a prophesy a few years ago, and for once all of Earth's soothsayers agreed that the world is ending. When? They don't know exactly, but Earth's glory days are over. The question is, how would the peoples of a Fading Earth act? Other than every forest having long since been cut down and then replanted in nice even rows, how would such a world look? [/QUOTE]
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