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<blockquote data-quote="Wednesday Boy" data-source="post: 5678147" data-attributes="member: 53678"><p>I don't have any solid plot idea yet but I think it would be interesting if Jasper's father's unsavory actions were all in the wrong and his ghost cannot rest until the wrongs he committed are set right. It puts the players in the awkward position of doing the right thing and helping their enemies or spiting their enemies, not doing the right thing, and not allowing his father to rest in peace.</p><p> </p><p>I'm just spitballing here but something like Jasper's dad heard a rumor that the wealthy merchant was going to start a trade route to the village that would drive him out of business. In order to secure a monopoly to negate the wealthy merchant's rumored enterprise Jasper's dad would need to expand his holdings and for that he'd need money. To get the money he blackmailed the tax collector who he knew had an illegitimate child. With the money he saved from not having to pay taxes, he made a land grab of his neighbor's lands through bribes, hiring muscle, etc. (thus sparking the feud).</p><p> </p><p>Jasper's dad's plans worked but it caused the tax collector to never have a relationship with his child, threw the feuding neighbors into poverty, and there should be some harm that was caused to the wealthy merchant. (I think it would be better if there was a non-monetary wrong to the merchant but I can't think of any at the moment.) You could also include that the village succumbed to an epidemic because the wealthy merchant's caravans (which would have had medicines) were forced away from the village. It would be up to the players to right those wrongs if they wanted to let Jasper's father rest.</p><p> </p><p>I think it would be nice if you could work the hobbyts into the mix too. Maybe they were the ones behind the initial rumor and once Jasper's father's trade business was established they killed him so they could set up their illicit crop business. That could make them a good adversary if Jasper tries to undo everything his father did because it would ruin them.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5678147, member: 53678"] I don't have any solid plot idea yet but I think it would be interesting if Jasper's father's unsavory actions were all in the wrong and his ghost cannot rest until the wrongs he committed are set right. It puts the players in the awkward position of doing the right thing and helping their enemies or spiting their enemies, not doing the right thing, and not allowing his father to rest in peace. I'm just spitballing here but something like Jasper's dad heard a rumor that the wealthy merchant was going to start a trade route to the village that would drive him out of business. In order to secure a monopoly to negate the wealthy merchant's rumored enterprise Jasper's dad would need to expand his holdings and for that he'd need money. To get the money he blackmailed the tax collector who he knew had an illegitimate child. With the money he saved from not having to pay taxes, he made a land grab of his neighbor's lands through bribes, hiring muscle, etc. (thus sparking the feud). Jasper's dad's plans worked but it caused the tax collector to never have a relationship with his child, threw the feuding neighbors into poverty, and there should be some harm that was caused to the wealthy merchant. (I think it would be better if there was a non-monetary wrong to the merchant but I can't think of any at the moment.) You could also include that the village succumbed to an epidemic because the wealthy merchant's caravans (which would have had medicines) were forced away from the village. It would be up to the players to right those wrongs if they wanted to let Jasper's father rest. I think it would be nice if you could work the hobbyts into the mix too. Maybe they were the ones behind the initial rumor and once Jasper's father's trade business was established they killed him so they could set up their illicit crop business. That could make them a good adversary if Jasper tries to undo everything his father did because it would ruin them. [/QUOTE]
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