Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Game fuel. Post about an upcoming session; get suggestions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tequila Sunrise" data-source="post: 5722173" data-attributes="member: 40398"><p>I got such great feedback from this thread the first time, I decided to bring another campaign plea here! This one also pertains to my apocalyptic Fading Earth campaign.</p><p></p><p>Low-level settings have become a trend. Eberron revolves around low level characters and low level magic; 4e's latest [mini]setting is all about heroic level campaigns; and many forum DMs especially seem to extoll the virtues of low-level low-magic D&D. But that's not me.</p><p></p><p>I don't want my campaigns to end at name-level. I want bloody-handed warrior kings ruling floating cities in the sky. I want high level PCs founding bloodlines, faiths and nations. I want epic-level characters wielding nations and cultures as weapons, like Bayaz of the <em>First Law</em> trilogy.</p><p></p><p>At the same time, D&D is still about killing monsters and taking their stuff, so I don't want my high level campaigns to be <em>all</em> about the politics. Additionally I want to avoid the traditional Forgotten Realms syndrome where low-level players think "Why are we clearing out this demon cult dungeon if King Epic lives a week's ride down the road?"</p><p></p><p>So my question is: what kind of world setup does this best? The 'small world' setup, where PCs and NPCs of all levels exist at progressively higher political levels. Paragon characters govern cities, and epic characters rule nations. These characters fight each other, and sometimes seek out high level dungeons in the sandbox. Duke Paragon and King Epic don't clear out low-level dungeons because they've got better things to do.</p><p></p><p>Or the 'planar ladder' setup, where PCs and NPCs immigrate to other planes where the stakes are higher and the loot is shinier. At paragon levels, they go to plane Y where they help prevent really scary monsters from invading the mortal world. At epic levels, they go to plane Z, where they prevent even scarier monsters from ripping reality apart. After that, they become gods and...do whatever gods do. Duke Paragon and King Epic don't raid low-level dungeons because logistics prevent it; plane-hopping costs too much gold to return home every time some necromancer gets uppity, or maybe they can only plane-hop once a year. Maybe the other planes have slow time, like the traditional land of Faerie.</p><p></p><p>Or something else?</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5722173, member: 40398"] I got such great feedback from this thread the first time, I decided to bring another campaign plea here! This one also pertains to my apocalyptic Fading Earth campaign. Low-level settings have become a trend. Eberron revolves around low level characters and low level magic; 4e's latest [mini]setting is all about heroic level campaigns; and many forum DMs especially seem to extoll the virtues of low-level low-magic D&D. But that's not me. I don't want my campaigns to end at name-level. I want bloody-handed warrior kings ruling floating cities in the sky. I want high level PCs founding bloodlines, faiths and nations. I want epic-level characters wielding nations and cultures as weapons, like Bayaz of the [I]First Law[/I] trilogy. At the same time, D&D is still about killing monsters and taking their stuff, so I don't want my high level campaigns to be [I]all[/I] about the politics. Additionally I want to avoid the traditional Forgotten Realms syndrome where low-level players think "Why are we clearing out this demon cult dungeon if King Epic lives a week's ride down the road?" So my question is: what kind of world setup does this best? The 'small world' setup, where PCs and NPCs of all levels exist at progressively higher political levels. Paragon characters govern cities, and epic characters rule nations. These characters fight each other, and sometimes seek out high level dungeons in the sandbox. Duke Paragon and King Epic don't clear out low-level dungeons because they've got better things to do. Or the 'planar ladder' setup, where PCs and NPCs immigrate to other planes where the stakes are higher and the loot is shinier. At paragon levels, they go to plane Y where they help prevent really scary monsters from invading the mortal world. At epic levels, they go to plane Z, where they prevent even scarier monsters from ripping reality apart. After that, they become gods and...do whatever gods do. Duke Paragon and King Epic don't raid low-level dungeons because logistics prevent it; plane-hopping costs too much gold to return home every time some necromancer gets uppity, or maybe they can only plane-hop once a year. Maybe the other planes have slow time, like the traditional land of Faerie. Or something else? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game fuel. Post about an upcoming session; get suggestions
Top