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Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="Celebrim" data-source="post: 5158457" data-attributes="member: 4937"><p>My point is to not focus on the dysfunctionality of players. The 'ego-gamer' who applies himself to mastery of Donkey Kong is, however dysfunctional they may be out side of the game, applying himself to the game of Donkey Kong in a way that is appropriate to the game and the intended play of the game. Donkey Kong is an effective delivery system for delivering the illusion of success, and at some level that's all that the game has to offer and if you are missing that you are missing the game. My intention is to focus the discussion not on the sterotype of the 'ego gamer' but on whether a PnP game can ever really compete with Donkey Kong (or WoW) on that stage, and if so, how does it go about doing it successfully?</p><p></p><p>My ultimate contention will be to show that it can successfully compete with Donkey Kong for the ego gamer market, but not by trying to do what Donkey Kong (or Wow) does and further, that if it tries to transform itself into a game that uses the tool set of Donkey Kong (or Wow or Bejewelled Blizt or even Settlers of Cataan) that its going to fail.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5158457, member: 4937"] My point is to not focus on the dysfunctionality of players. The 'ego-gamer' who applies himself to mastery of Donkey Kong is, however dysfunctional they may be out side of the game, applying himself to the game of Donkey Kong in a way that is appropriate to the game and the intended play of the game. Donkey Kong is an effective delivery system for delivering the illusion of success, and at some level that's all that the game has to offer and if you are missing that you are missing the game. My intention is to focus the discussion not on the sterotype of the 'ego gamer' but on whether a PnP game can ever really compete with Donkey Kong (or WoW) on that stage, and if so, how does it go about doing it successfully? My ultimate contention will be to show that it can successfully compete with Donkey Kong for the ego gamer market, but not by trying to do what Donkey Kong (or Wow) does and further, that if it tries to transform itself into a game that uses the tool set of Donkey Kong (or Wow or Bejewelled Blizt or even Settlers of Cataan) that its going to fail. [/QUOTE]
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