Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5158520" data-attributes="member: 4937"><p>So, although I'd like to keep a specific discussion of 4e out of it, since you keep referring back to another thread, let me address this in those terms.</p><p></p><p>In 4e, suppose you are unconscious until you make a saving throw. Each turn then, what happens to you as a player? Well, each turn you have an important task to undertake. You must throw a dice and determine if you can wake your character up from their torpid state. As a player, you are participating. However, if you fail in your save, you as a character and you as a player don't get the oppurtunity to contribute toward success. </p><p></p><p>You claim that you can fundamentally distinguish a situation where you as a player roll a die and fail to wake your character up, and you as a player roll a die and fail to hit the target. But, from a play perspective, you the player participated in the exact same amount and in the exact same way and contributed the exact same thing to the game state in both cases. You then want to claim that the player who is unhappy with being unconscious for several rounds would be happy with missing all of their attacks for several rounds, and you know what - I have a very hard time believing that. Because while the fluff we dress the two events in is different, from a meta-perspective its the exact same degree of participation. Player roles dice; player fails at task and can take no other actions that turn. You claim you aren't talking about success or failure?</p><p></p><p></p><p></p><p>I think I know exactly what you are talking about. </p><p></p><p></p><p></p><p>Every single saving throw comes up a 1, and the party gets slaughtered; no freakin' difference in the actual participation level of the player. </p><p></p><p></p><p></p><p>On that we are agreed. If you don't get it yet, I don't know what to tell you.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5158520, member: 4937"] So, although I'd like to keep a specific discussion of 4e out of it, since you keep referring back to another thread, let me address this in those terms. In 4e, suppose you are unconscious until you make a saving throw. Each turn then, what happens to you as a player? Well, each turn you have an important task to undertake. You must throw a dice and determine if you can wake your character up from their torpid state. As a player, you are participating. However, if you fail in your save, you as a character and you as a player don't get the oppurtunity to contribute toward success. You claim that you can fundamentally distinguish a situation where you as a player roll a die and fail to wake your character up, and you as a player roll a die and fail to hit the target. But, from a play perspective, you the player participated in the exact same amount and in the exact same way and contributed the exact same thing to the game state in both cases. You then want to claim that the player who is unhappy with being unconscious for several rounds would be happy with missing all of their attacks for several rounds, and you know what - I have a very hard time believing that. Because while the fluff we dress the two events in is different, from a meta-perspective its the exact same degree of participation. Player roles dice; player fails at task and can take no other actions that turn. You claim you aren't talking about success or failure? I think I know exactly what you are talking about. Every single saving throw comes up a 1, and the party gets slaughtered; no freakin' difference in the actual participation level of the player. On that we are agreed. If you don't get it yet, I don't know what to tell you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Fundamentals - The Illusion of Accomplishment
Top